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Solving the 100GB Game Download

venusoft.net

21–30 of 108 posts

Re: Solving the 100GB Game Download

#22

I felt the urge to play Deadfire today so I got my gaming PC out of the closet. Shortly thereafter it went down a flight of stairs (don’t ask) and lost both wifi antennas. Downloading 20GB at about 5mbit was painfully retro, but I got the idea to Ethernet it to my MacBook and in a few clicks was borrowing its quite decent wifi connection. But my MacBook doesn’t have an Ethernet port or a normal usb port. So I got a d…

[deleted]

Re: Solving the 100GB Game Download

#25
This, and the apparent need for 4TB+ SSDs for Steam libraries is at odds with how I play games.

I tend to bounce between 2 or 3 AAA games at most before I "finish" and delete them. Maybe I will come back some day, but I certainly don't switch every day to warrant keeping dozens at once or insta installing them, and if its an intricate mod setup or something I just archive it.

Re: Solving the 100GB Game Download

#26

Not affiliated with this project but it looks to be incredibly cool - very small team. I hope this shows up as a Linux / Steamdeck option in the near future as well. Demo: https://www.youtube.com/watch?v=e5wAn-4e5hQ TL;DW: Mounts a virtual filesystem that on-demands downloads game content to your local drive in the form of a cache. Start playing games instantly without downloading the entire game.

You know if it also took the time to utilize the bandwidth while it has it. Like via shouldn't stop downloading if a game doesn't request the files.

They might even be able to integrated a bit of brains into it and keep a record of which files tend to be historically requested next for a game. In the background you're slowly grabbing those, and those threads pause for direct requests. I guess this is simpler but it feels like using via is costing you by inducing longer load times for the whole game.

Re: Solving the 100GB Game Download

#27
This seems an incredible technical accomplishment.

My one question is, is it supposed to be solving for disk space constraints or connection speed constraints?

I'm guessing both, but the former is pretty cheaply solved these days with a new drive (or by finally admitting you only need to have 2-3 games installed at once and probably aren't playing a dozen games in parallel), and I'm not sure it seems to be solving the latter.

The site says "stuck with 120mbps", and the demo on YouTube artificially caps download speeds to 200mbps, presumably as if to simulate "poor" connections. I'm in Australia and get 90-100 mbps, which is half of the demo speed, and I would be an upper outlier in this country. I can only imagine the people really suffering from 100GB downloads are on circa 5, 10, 20, 40 mbps. I get 10MBPs (megabytes) down reliably from Steam, which means even a 100GB game would "only" take ~ 2 and a half hours to download. The speed used in the demo would take ~ 75 minutes to download a 100GB game! Is that really an outrageously inconvenient wait?

I sound more negative than I am. I guess what I'm saying is I'd love to know how slow your speed can get before this stops working well.

That said, truly an impressive piece of tech.

Re: Solving the 100GB Game Download

#28
post #7

“Stuck with 120Mbps down” made me spit out my drink

It's absurd and real at the same time. My apartment contract forces me to pay $99/mo. for roughly 120mbit, while most residences on my block can get 1gbit symmetric from Google Fiber for $70/mo.

those prices are crazy. it never ceases to amaze me how expensive life is in the US. that aside, I'd be delighted with 120mbi/s. that's just under 2 hours to download 100gb. it may well take you longer to actually go to the shop and buy a physical copy

Re: Solving the 100GB Game Download

#29
post #26

Not affiliated with this project but it looks to be incredibly cool - very small team. I hope this shows up as a Linux / Steamdeck option in the near future as well. Demo: https://www.youtube.com/watch?v=e5wAn-4e5hQ TL;DW: Mounts a virtual filesystem that on-demands downloads game content to your local drive in the form of a cache. Start playing games instantly without downloading the entire game.

You know if it also took the time to utilize the bandwidth while it has it. Like via shouldn't stop downloading if a game doesn't request the files. They might even be able to integrated a bit of brains into it and keep a record of which files tend to be historically requested next for a game. In the background you're slowly grabbing those, and those threads pause for direct requests. I guess this is simpler but it f…

The page implies they learn from user's download patterns to do this and predict which files the user will need before they need them.

Re: Solving the 100GB Game Download

#30

Not affiliated with this project but it looks to be incredibly cool - very small team. I hope this shows up as a Linux / Steamdeck option in the near future as well. Demo: https://www.youtube.com/watch?v=e5wAn-4e5hQ TL;DW: Mounts a virtual filesystem that on-demands downloads game content to your local drive in the form of a cache. Start playing games instantly without downloading the entire game.

I am little skeptical since a game needs to load one file and then another file and then another file and this could add up to an awful lot of waiting in an uncontrolled manner. Although big downloads are slow in my rural area I feel included by them because I can play the game in the end whereas streaming is not a good option at all.

They say they're planning to implement prediction, so learning from previous play of a game to learn what's going to be requested next and fetch it.

Not sure how well it works.

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