Live data from Hacker News

LabVIEW abandons Mac after 4 decades

appleinsider.com

21–27 of 27 posts

Re: LabVIEW abandons Mac after 4 decades

#21
post #6

Earlier quoted context omitted.

Agreed, education is the only market I can think of for labview on a mac.

I think most university labs run Labview on Windows these days. I know Labview has a history of running on classic Macs, but I don't think I've seen Labview on Mac ever.

I personally manage a lab of Macs running LabView at a university, in a department that uses at least 75% Macs overall.

Re: LabVIEW abandons Mac after 4 decades

#22

This seems to be happening a lot lately. Just this year, Visual Studio, Counter Strike 2, and now LabVIEW.

I'm no game dev, what I gather is that Apple hasn't been very friendly in terms of graphics drivers and compatibility in general. There was that article a little while ago where some company implemented a fully compliant Vulkan for Apple Silicon better than Apple did? If Apple makes it more difficult almost on purpose, why should developers come to the table when their target audience isn't on the platform? I get the…

Apple didn't support Vulkan at all so that would be an easy task :p. Asahi's OpenGL support is now extending farther than Apple's on macOS though, which is problematic if you don't want to use Metal or one of the comparability layers for it. A big difficulty was dropping 32 bit, and now having ARM as the primary architecture (though Rosetta 2 will work surprisingly well).

Re: LabVIEW abandons Mac after 4 decades

#23
Awwwww fuck.

Digilent is a National business unit, and I use their Analog Discovery devices day-in and day-out on a Mac. They're way better than Saleae Logics. If NI is dropping OSX support for LabVIEW, then Waveforms will be collateral damage. Fuck.

Re: LabVIEW abandons Mac after 4 decades

#24
post #20

> "you can continue using the LabVIEW 2023 Q3 for macOS development system indefinitely." In my experience it is not very long before an update nails MacOS software if you don't actively maintain it. "Indefinitely", if you turn off updates and keep your hardware alive.

> In my experience it is not very long before an update nails MacOS software if you don't actively maintain it. That's not my experience. Of course the removal of 32-bit support in macOS Catalina was a killer, but otherwise I regularly use a number of older apps. Here's a notable example: via Rosetta, I'm still using the preference pane RCDefaultApp 2.1, which was last updated in 2009. It still works 14 years later!…

I think it very much depends what bits of the OS you are working with. I had an application I had a part in maintaining get nailed repeatedly by each generation of Apple Silicon and OS updates. It was working quite close to hardware though

Re: LabVIEW abandons Mac after 4 decades

#25

Awwwww fuck. Digilent is a National business unit, and I use their Analog Discovery devices day-in and day-out on a Mac. They're way better than Saleae Logics. If NI is dropping OSX support for LabVIEW, then Waveforms will be collateral damage. Fuck.

It doesn't mean it stops working, though, right? (I too made tons of use of NI on macos)

Re: LabVIEW abandons Mac after 4 decades

#26

This seems to be happening a lot lately. Just this year, Visual Studio, Counter Strike 2, and now LabVIEW.

And it's just the start I believe. Nobody want to admit it but Apple is extremely uncompetitive with their current hardware offering that is completely locked up. Those companies sees that it is not worth investing in this dead end. They understand the clients they have will figure this out eventually and switch with them in the long run. macOS doesn't offer anything special that would warrant focus in itself and the hardware can be interesting only if you want to lower power consumption for some reason (without considering other factors).

Re: LabVIEW abandons Mac after 4 decades

#27

I've seen lots of shops running labview, but never on a Mac. I doubt NI's losing many customers with this move. Maybe with a focus on Windows they can finally implement zooming in and out of VIs. It's like a text editor that doesn't let you change the font size. Probably in the pocket of Big Monitor.

> Maybe with a focus on Windows they can finally implement zooming in and out of VIs Can I Zoom In or Out in the LabVIEW Block Diagram? https://knowledge.ni.com/KnowledgeArticleDetails?id=kA00Z000... >The zoom in and zoom out feature in LabVIEW is only available starting from LabVIEW 2023 Q3. We really live in the end of times!

Holy moley, that does explain those 4 skinny dudes on horses I saw the other night. This'll enable crazy large single-VI spaghetti monsters. There'll need to be a Guinness record for geometrically largest VI.

Next step is 3D VIs built using VR headsets. I'll buy an oculus and renew my labview cert when that day comes. Setting up communication with a lab instrument over a shoddy USB connection will feel like hacking the Gibson.

Post reply on HN