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A Game to Make Games

craftstud.io

21–23 of 23 posts

Re: A Game to Make Games

#21
post #3

Well produced video and website, simple and honest presentation. Seems to build a lot on the appeal of Minecraft, but considering how popular Minecraft is that's probably a very smart move. Hope it works out! I'd try it out if there were a Mac version. Looking at the time-lapse of using it [1] it's certainly not a "game"; you need to have patience and dedication to make anything serious. If there were any friendlier…

To make it more game-like, perhaps CraftStudio could emulate the Jobs function from WarioWare D.I.Y. for the DS. In that game, you were tasked with drawing a small number of assets for a game template, such as drawing your spaceship and enemies in a top-down shooter. It also had a programming challenges function where it asked you to implement a certain functionality, and just one line of code was blank - but you som…

Yeah I've watched a few videos about WarioWare. They really nailed the "it's a game" thing, but the restrictions are really heavy. Having worked on a couple Nintendo DS titles myself (nothing worth mentioning), I'm pretty sure the hardware limitations had a great part in this. Those consoles were / are amazingly limited.

Re: A Game to Make Games

#22
Enjoy my money.. I spent months of my life on Klickandplay and other game maker stereos in my time.

Id wonder how hard it would be to support both templated GUI based events and a scripted language for those who wanted to get a little deeper than

onclick(mouse1).character(player).section(armleft).item(bow).create(arrow1).shootforward(90)

Can you show a preview of the shirt?

Re: A Game to Make Games

#23

Enjoy my money.. I spent months of my life on Klickandplay and other game maker stereos in my time. Id wonder how hard it would be to support both templated GUI based events and a scripted language for those who wanted to get a little deeper than onclick(mouse1).character(player).section(armleft).item(bow).create(arrow1).shootforward(90) Can you show a preview of the shirt?

Thanks for contributing!

You can read my comment about scripting down there, which should give some more insight about what I'm trying to achieve: http://news.ycombinator.com/item?id=3752396.

Thomas Frick is working on multiple concepts for the t-shirt and we'll probably have a community vote to choose which one will go to print. He designed the pirate on the frontpage of http://craftstud.io/ and also made this pretty cool artwork: http://d2oadd98wnjs7n.cloudfront.net/medias/192736/files/Cra.... You can see more of his work at http://xaelgraphics.com/

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