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So You've Decided to Move from Unity to Unreal Engine

impromptugames.com

21–30 of 152 posts

Re: So You've Decided to Move from Unity to Unreal Engine

#21

> Read the documentation on the Gameplay Framework. All of it! Is it just me or is this an unviable learning strategy? My approach for learning anything has always been to follow small tutorials, build an intuition, and only consult docs when I need some specifics.

> follow small tutorials, build an intuition, and only consult docs when I need some specifics

While I basically tend to learn like this - (solve my current problem and move on, since I have limited time to spend on things) - I find that this type of learning can miss some things. Like when the documentation says this is important etc and you never know about it/find out about it the hard way when your stuff doesn't work properly.

Re: So You've Decided to Move from Unity to Unreal Engine

#23

Is anyone aware of unofficial (and maybe illegal in some jurisdictions) releases of Unreal toolchain that strips off the Epic Launcher and can be downloaded without making an account?

You can just grab the repo off of github to use it without the epic launcher but you do at the minimum need an epic account to get access. I'm not sure why you would want it to be unofficial or be so stubborn against making an account of any sort.

Re: So You've Decided to Move from Unity to Unreal Engine

#25
post #8

I can't help but be reminded of the people who jumped from Twitter to Threads. Ultimately, the recent wave of enshittifications of major products - Unity, Twitter and Reddit off the top of my head - It's a hard reminder that lock-in and governance matters. Software is a long investment, so it's time to start thinking very hard about how the software you use is run, and how much control you have if it all goes sideway…

Do not fool yourself here, Unreal's main competitor was never Unity, it was the different myriad of proprietary engines that exist in powerful studios, there is were the millions are. Unity could never get into that piece of business and Unreal Engine is barely scratching it.

Yes, but Unity targeted the Indie market with "free for small unsuccessful projects and we take a small cut of sales if it takes off" first and then Unreal jumped into that market.

While Unreal entered that market from the opposite direction (offering a proper, supported high-end gaming engine to replace in-house engines of AAA gaming companies) they both converged into the same market when it came to selling to small players.

Re: So You've Decided to Move from Unity to Unreal Engine

#26
post #8

I can't help but be reminded of the people who jumped from Twitter to Threads. Ultimately, the recent wave of enshittifications of major products - Unity, Twitter and Reddit off the top of my head - It's a hard reminder that lock-in and governance matters. Software is a long investment, so it's time to start thinking very hard about how the software you use is run, and how much control you have if it all goes sideway…

Do not fool yourself here, Unreal's main competitor was never Unity, it was the different myriad of proprietary engines that exist in powerful studios, there is were the millions are. Unity could never get into that piece of business and Unreal Engine is barely scratching it.

That was always the impression I had, engines such as id tech X, Frostbite, Fox Engine, etc, in my view are some examples of more "direct" competition.

Re: So You've Decided to Move from Unity to Unreal Engine

#28

But Unreal is doing the same nickel-and-diming though no?

5% after your first million in game sales and only in quarters when you sell at least $50k of product?

Yeah that seems far more reasonable never mind.

Re: So You've Decided to Move from Unity to Unreal Engine

#29

But Unreal is doing the same nickel-and-diming though no?

They didn't retroactively changed the TOS of their engine so that a game you made years ago means you now potentially receive monthly invoices from Unity (and what about ridiculous new fees they will think in the coming years).

If Unity would've said that now any games built using whatever the most recent version of their engine is subject to a new TOS that means a fees per installs it wouldn't have nearly generated the amount of backlash it has received (no one is going to use Unity for a future project regardless of the fact that the fees per install is for the most majority a much better deal than 5% revenue).

Re: So You've Decided to Move from Unity to Unreal Engine

#30

But Unreal is doing the same nickel-and-diming though no?

They didn't retroactively changed the TOS of their engine so that a game you made years ago means you now potentially receive monthly invoices from Unity (and what about ridiculous new fees they will think in the coming years). If Unity would've said that now any games built using whatever the most recent version of their engine is subject to a new TOS that means a fees per installs it wouldn't have nearly generated…

Yeah that too. My initial take is clearly wrong to link the two of them. Shame Apple is partnering with Unity when Unreal seems to be the more popular/better looking engine.
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