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Apple iPhone 15 Pro and iPhone 15 Pro Max

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21–30 of 512 posts

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#21
The whole thing felt they were milking it to last 90min.

But the part where they compared their new GPU accelerated ray-tracing to be 4x faster than software ray-tracing was the most hilarious part. I thought software rendering was a thing that mostly stayed in the 90s, but apparently I was wrong enough that even deserved to be mentioned in a multi-million dollar Apple presentation.

New iPhone, better than the old one. OK cool.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#22

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

To me this is a signal of reusing the GPU innovations that were required for the Vision Pro in currently available products and then finding a martket for it (gaming)

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#23

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

Pointing out the obvious, but the iPhone only has the touch input, and no physical controls, so it's not going to work as a serious gaming device.

Well yeah but that's a trivial problem to solve by just getting a case/attachment with gaming controls on it, like the Razer Kishi.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#24

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

Is it though? The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions. What is a marginally better GPU going to accomplish? Help games sell me their "bundle of gems" faster?

Developers simply do not have the incentive to build any other kinds of games when the current crop of addictive shovelware is so damn profitable. The sad part is that Apple encourages this practice because it is easy money for them (via their 30% cut). The problem needs to be fixed by better quality control and transaction/gambling rules, not a faster processor.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#25

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

Pointing out the obvious, but the iPhone only has the touch input, and no physical controls, so it's not going to work as a serious gaming device.

This applies to the Switch too. It’s touch screen but has external controls (they detach and you can use the kickstand). iOS supports gaming controllers so you could use it in the same way as the Switch (albeit it doesn’t have a built in kickstand).

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#26

The whole thing felt they were milking it to last 90min. But the part where they compared their new GPU accelerated ray-tracing to be 4x faster than software ray-tracing was the most hilarious part. I thought software rendering was a thing that mostly stayed in the 90s, but apparently I was wrong enough that even deserved to be mentioned in a multi-million dollar Apple presentation. New iPhone, better than the old on…

Ray tracing has been 100% software (as in, either entirely on the CPU or implemented in shader code or CUDA/OpenCL on the GPU) up until 2018, which is when the first hardware-accelerated ray tracing GPUs became widely available.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#27

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

The problem is apple actively working against the game developers, or they just ignore the market completely. See the example of vulkan, and deprecation of 32bit games. It doesn't matter how good the hardware is. If the platform is not supporting the games and all they have are the occasional courting of the some of the games, the games won't come to the apple platform for free.

Also they are already making the mobile gaming money which is already lucrative. Are they also committing enough to the 'conventional' gaming?

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#28
post #16
post #2

It looks like the one feature I was more eagerly awaiting is there: It can drive a display through the USB-C cable ( https://www.apple.com/iphone-15-pro , scroll down to "Gigablast your gigabits" and then click on "Explore Connectivity". Looking forward (assuming it will work like the iPad Pro) to not carrying a laptop with me when I know there is a USB-C or HDMI (with an adapter) screen available at my destination.…

I don't think Apple will ever do that, to be honest. It took nearly a decade for them to get keyboard support working properly on the iPad, and they have zero incentive to copy Samsung DeX given they prefer to sell 3 different devices to people. What they will do is allow you to record video directly to storage devices and preview photos on large displays as they are taken.

This is already possible.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#29

The whole thing felt they were milking it to last 90min. But the part where they compared their new GPU accelerated ray-tracing to be 4x faster than software ray-tracing was the most hilarious part. I thought software rendering was a thing that mostly stayed in the 90s, but apparently I was wrong enough that even deserved to be mentioned in a multi-million dollar Apple presentation. New iPhone, better than the old on…

I also thought that was odd, with the 8fps on the left. Like, what iOS game are people playing with software raytracing at 8fps?
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