Judging from the games performance, this looks probably better than what their dev team has.
StarCitizen Server Meshing Architecture
21–30 of 143 posts
Re: StarCitizen Server Meshing Architecture
#22$600M buys you a lot of TBDs apparently. If this game ever actually comes out and doesn't cure at least one type of cancer the weirdest online people are going to be furious.
Sure not everyone who bought the game or a ship at this stage has enjoyed it, but a lot of us have. Even in its unfinished state there’s a lot of fun to be had. And, part of the game at this stage is watching it develop. The amount raised/sold so far is massive, but people keep buying because they’re getting something out of it.
Re: StarCitizen Server Meshing Architecture
#23I know the words on this site. But I dont know what they mean. "Quantum Economy Scaling", "Subsumption AI", "pCache". Can someone ELI5? ~Im assuming this has to do with a service mesh and kubernetes of some sort. But I'm a bit lost.~ Edit: Ah! Seems like this is a game. But I still have no idea what any of this means :)
Star Citizen is a big planned online MMO. This page is about their current and planned back-end server architecture, where they want to have thousands of players online in a single virtual world, along with all of the random items - from ships to bits of trash - that float around in space visible to everyone. Ambitious and such; the only other game I know of that tried it was Eve Online, which has tens of thousands o…
Re: StarCitizen Server Meshing Architecture
#24I know the words on this site. But I dont know what they mean. "Quantum Economy Scaling", "Subsumption AI", "pCache". Can someone ELI5? ~Im assuming this has to do with a service mesh and kubernetes of some sort. But I'm a bit lost.~ Edit: Ah! Seems like this is a game. But I still have no idea what any of this means :)
Re: StarCitizen Server Meshing Architecture
#25Earlier quoted context omitted.
Star Citizen is a big planned online MMO. This page is about their current and planned back-end server architecture, where they want to have thousands of players online in a single virtual world, along with all of the random items - from ships to bits of trash - that float around in space visible to everyone. Ambitious and such; the only other game I know of that tried it was Eve Online, which has tens of thousands o…
You sure about that? There are several EVE battles that involved multiple thousands of players at once.
Re: StarCitizen Server Meshing Architecture
#26Judging from the games performance, this looks probably better than what their dev team has.
Besides, in the last 6 months performance has drastically improved, as anyone that actually plays will tell you. I play regularly, do a variety of delivery/bounty/mining/recovery missions, explore planets/stations, have funny interactions surrounding all of that with other players, etc. Rome wasn't built in a day.
Re: StarCitizen Server Meshing Architecture
#27I really hope server meshing pans out, but I'm skeptical that RSI has the chops to pull it off. The number of objects in SC is huge and the world is seamless. This not something that's entirely new though. EVE Online has meshed servers for persistence of tens of thousands of concurrent players in a single universe successfully for decades now.
Re: StarCitizen Server Meshing Architecture
#28I know the words on this site. But I dont know what they mean. "Quantum Economy Scaling", "Subsumption AI", "pCache". Can someone ELI5? ~Im assuming this has to do with a service mesh and kubernetes of some sort. But I'm a bit lost.~ Edit: Ah! Seems like this is a game. But I still have no idea what any of this means :)
These are basically marketing terms meant to try to explain why after 10 years and $600 million dollars in "crowdfunding" the game is still in alpha.
Re: StarCitizen Server Meshing Architecture
#29I know the words on this site. But I dont know what they mean. "Quantum Economy Scaling", "Subsumption AI", "pCache". Can someone ELI5? ~Im assuming this has to do with a service mesh and kubernetes of some sort. But I'm a bit lost.~ Edit: Ah! Seems like this is a game. But I still have no idea what any of this means :)
Star Citizen is a big planned online MMO. This page is about their current and planned back-end server architecture, where they want to have thousands of players online in a single virtual world, along with all of the random items - from ships to bits of trash - that float around in space visible to everyone. Ambitious and such; the only other game I know of that tried it was Eve Online, which has tens of thousands o…
I would be surprised if they reached "hundreds" of players in a single instance. I don't think thousands is ever going to be attainable for them. Unless they are somehow able to make some sudden breakthrough that's alluded them in the last decade plus of development.
Re: StarCitizen Server Meshing Architecture
#30I know the words on this site. But I dont know what they mean. "Quantum Economy Scaling", "Subsumption AI", "pCache". Can someone ELI5? ~Im assuming this has to do with a service mesh and kubernetes of some sort. But I'm a bit lost.~ Edit: Ah! Seems like this is a game. But I still have no idea what any of this means :)
Star Citizen is a big planned online MMO. This page is about their current and planned back-end server architecture, where they want to have thousands of players online in a single virtual world, along with all of the random items - from ships to bits of trash - that float around in space visible to everyone. Ambitious and such; the only other game I know of that tried it was Eve Online, which has tens of thousands o…