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2009scape

2009scape.org

21–30 of 128 posts

Re: 2009scape

#21
I'd love to see Jagex open source OSRS as a business decision to keep the game alive forever, and for leveraging the dedicated community.

Now, I said open source, but that doesn't mean free. Even if the source was available, it would make the most sense if they kept it "non-free", as in, no commercial usage of the source may be allowed.

People are free to run their own servers, but the Jagex ones will be "blessed".

The only problem I see is if some group in a country outside of IP legality were to take it and try to monetize it.

Alternatively I hope one day Jagex has a "hail mary" and releases the source when they think the game is considered commercially dead.

Re: 2009scape

#22

I am seriously tempted by a project like this. They even have a linux client! The pinnacle of my Runescape days was just after they opened the Grand Exchange. That was around the time I realized that if I didn't stop playing this game every night, I'd have no life, so I began the process of walking away. The fact that I lost my login (pre-password manager days) had nothing to do with me making that wise decision, nor…

selling unids 400

How much did unids sell for?

I've thought about a t-shirt that says "selling unids" just to see how many people get it

----

Unids are Unidentified Herbs, an item since removed from RS. Processing Unids was a relatively fast and very repeatable way to get Herblore experience.

Re: 2009scape

#23
post #21

I'd love to see Jagex open source OSRS as a business decision to keep the game alive forever, and for leveraging the dedicated community. Now, I said open source, but that doesn't mean free. Even if the source was available, it would make the most sense if they kept it "non-free", as in, no commercial usage of the source may be allowed. People are free to run their own servers, but the Jagex ones will be "blessed". T…

Not the same, but Jagex has embraced (probably because they really had no choice) the 3p client "RuneLite". There is an understanding between Jagex and that community that the client is blessed, but only if they steer clear of certain features - like things that would reduce how much you have to interact with UI in the game, such as re-ordering items in the Construction right-click menu for convenience.

Re: 2009scape

#27
Can't believe Runescape private server are still a thing after 18 years. This is what got me into programming. I remember working with the first version back in early 2006 I believe it was called winterlove. You couldn't even play multiplayer. Then someone got multiplayer to work, I think that was called blakescape, then there was cheezscape and whitescape which became the popular versions to use because they came with a lot of content like combat ect.

All of the coding I did was done using notepad on Windows lol.

I remember when the major version this server is based on 470-500+ versions which is when they updated the graphics. We spent days trying to be the first one to get a working server and client. You had to mod the client and walk around the game to collect map data to be able to load the map on private server.

The most fun times I had programing to this day.

Re: 2009scape

#29
post #5

Private servers like this (though for a different game) were my first exposure to programming, free and open source software, and eventually, computer science as a whole- when I eventually went off to college I majored in computer science and had a great head start in many of the practical/application courses. I learned about versioning with SVN, OOP with Java, hacking together websites and forums with PHP while in m…

I ended up cutting my teeth working on maintaining a MUD (that sadly just recently went offline). I think gaming is a big draw for tinkering and programming simply because how much time we spent interacting with it and how (at the time at least) it was very accessible to modify. A lot of what you're working on is changing data values and plugin-style things rather than getting bogged down in modeling and other much less approachable aspects of the game.

I imagine you can't throw a rock in the HN crowd without hitting someone who once worked on an EVE Online spreadsheet of one disposition or another.

Re: 2009scape

#30
post #20

For some context, the Jagex reboot "Old School Runescape" (OSRS) forked from a circa-2007 build of the game. It was apparently a stroke of luck that they still had the source code. Notably, the 2007 version was before huge changes to the game that many original players disliked enough to stop playing. But it was also before the HD version. So OSRS player have been stuck with low quality graphics (however, a modder ha…

OSRS players have not been "stuck with low quality graphics". The appeal of that version of the game is as a whole. It was not just "the version without the one later change that wasn't liked". It was the version before the general change in approach.

The big problem with the "HD" version was that it was inconsistent. They couldn't update the whole world at once (or chose not to) so they updated it in bits, and those bits often felt really out of place compared to the much more cohesive older style.

>2009 still predates many of the wild changes Jagex made that eventually morphed into RS3. Some would be nice to have in OSRS (mining/smithing was rehauled in a nice way, some new skills that OSRS players wish they had like Dungeoneering are missing --- but changes like "Evolution of Combat"[1] was a breaking point for many). My understanding is that if they had found the source code circa 2009, Jagex would have used that and OSRS players would have enjoyed HD on day one.

Dungeoneering was a (pretty good) minigame forced into the mould of a (pretty bad) skill for essentially no reason. The mining/smithing rework was very recent and not at all good for the game.

Contrary to the popular belief of people like you (who seem to be the dominant voice on social media), the desire in the first place for "2007scape" did not originate with JaGEx. It came from a website very similar to this one, which aimed to recreate a 2005 or 2006 version of the game. JaGEx saw this desire and found the oldest copy of the RS2 source code they could. It isn't that they would have gone later if they could have. They would have gone earlier if they could have. Even 2007 was the beginning of the end for the game. It was when it started to morph further towards what it is like today: a wholly unlikable game, the players of which are obsessed with grinding to the maximum level in every skill. That's not how people played before they added the level 99 skillcapes in 2006.

>Jagex has done a good job with OSRS, running it with just a few people and heavily relying on community feedback in the form of polling content updates.

This was true for the first few years but clearly isn't true today. They add a lot of content to the game now.

>If something does not pass majority opinion, it is not added to the game. They've added multiple new quests, areas, and skilling options under this model, to the point where OSRS is quite distinct from its circa-2007 seed. One thing they can't seem to get consensus on though is a new skill - every attempt I'm aware of has been downvoted by the community, seemingly for reasons similar to "it would devalue my investment in X skill".

This is evidence that the game is nothing like it was in 2007. Back then, people loved new skills and the idea of "devaluing my investment" just didn't exist. The awful "xp waste"/"grind" mentality of players today is what has driven a lot of players away from the game. It's this sort of mentality where you cannot have a valid opinion on the game unless you're at "endgame" and have basically maximum levels in every skill. That is a World of Warcraft/Everquest-style mentality. "The game starts at endgame". "The game is about raiding and killing bosses". Just not what RS was originally about at all.

Frankly they've changed the game so much since the 2014 revival of "2007"-scape that it is more different today than RS3 was from 2007scape in 2014. And not for the better.

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