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Cloth Simulation

oimo.io

21–30 of 46 posts

Re: Cloth Simulation

#23

Seems like no collision is detected if you move the ball through the cloth fast enough.

I also managed to twist the upper part in some kind of knot from which it's not recovering now.

Re: Cloth Simulation

#25

Nice. How long until I can scan my body with my iPhone and then try on virtual clothes so I can buy them if they fit me?

There have been companies working on this for decades and I'm yet to see one that works well. Earlier versions used mechanically inflatable and modifiable mannequins to capture clothes on a variety of bodies, modern ones try and do the same with digital simulations, but they all fall flat compared to the real thing. In addition, if you think getting a sign up popup is annoying when you want to use a web page, imagine a page asking you to scan your body, never mind the privacy concerns.

Re: Cloth Simulation

#26
post #6

Earlier quoted context omitted.

[SIGGRAPH 2017] Anisotropic Elastoplasticity for Cloth, Knit and Hair Frictional Contact: https://vimeo.com/219585631 If that doesn't do it for you, there's a lot more options in the SIGGRAPH paper list at https://kesen.realtimerendering.com/

Absolutely unreal some of those demos.

Actually they're absolutely real looking ;p

But yeah, very mind blowing.

Re: Cloth Simulation

#28

Nice. How long until I can scan my body with my iPhone and then try on virtual clothes so I can buy them if they fit me?

https://www.truetoform.fit/

https://www.beawear.ai/

The tech is mostly there, especially for the virtual fitting side; body scanning is the bigger problem afaik. There are people making dedicated body scanning stations which should be able to produce good quality avatar as one-time step.

Re: Cloth Simulation

#29
For a casino game studio, we needed an animation of a curtain dropping and waving in the wind. The artist render was crap. Bullet soft body cloth simulation did the trick. As a bonus, the curtain reacts to touch input. This was over 10 years ago.

Re: Cloth Simulation

#30
post #6

Playing with 3DS Max 5 in high school was such a “portal to the future” feeling. I loved the physics and cloth sims. But come to think of it… has anyone ever seen a cloth simulation where the cloth can be more realistically rolled up or knotted, twisted, or otherwise doing things requiring a sense of volume and mass?

[SIGGRAPH 2017] Anisotropic Elastoplasticity for Cloth, Knit and Hair Frictional Contact: https://vimeo.com/219585631 If that doesn't do it for you, there's a lot more options in the SIGGRAPH paper list at https://kesen.realtimerendering.com/

Exactly what I was seeking. Thank you. That shag carpet sim is incredible.
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