Live data from Hacker News

Open-sourcing AudioCraft: Generative AI for audio

ai.meta.com

21–30 of 335 posts

Re: Open-sourcing AudioCraft: Generative AI for audio

#21
Finally, a way to fulfill my childhood dream of composing a symphony of rubber ducks honking. Bach would be proud.

/edit On a more serious node. I already see the 24/7 lofi girl streaming generated music. The sample[1] on lofi sounds pretty good.

[1]https://dl.fbaipublicfiles.com/audiocraft/webpage/public/ass... "Lofi slow bpm electro chill with organic samples"

Re: Open-sourcing AudioCraft: Generative AI for audio

#22
post #13

> MusicGen, which was trained with Meta-owned and specifically licensed music, generates music from text-based user inputs, while AudioGen, which was trained on public sound effects, generates audio from text-based user inputs. Meta is really clearly trying to differentiate themselves from OpenAI here. Open source + driving home "we don't use data we haven't paid for / don't own".

Bully "Open"AI into rebranding.

[deleted]

Re: Open-sourcing AudioCraft: Generative AI for audio

#24
post #7

Earlier quoted context omitted.

Commoditize Your Complement? https://gwern.net/complement

What is it a complement to though?

In short term it's social media, because people will share whatever they generate on social media. But I don't think it's a very strong incentive to invest in AI for Meta.

Re: Open-sourcing AudioCraft: Generative AI for audio

#25

Wonder how far off the whole "generate music based on your existing music library" thing is going to be? That'll make musicians happy with big tech as well, just like artists are. *sigh*

The Record labels are far , far more litigious than the art community.

They can't litigate a person doing this at home, and never redistributing.

I suppose they might try, anyway.

Re: Open-sourcing AudioCraft: Generative AI for audio

#26
The difference between MBD-EnCodec and EnCodec is pretty interesting. MBD variant sounds more like a professional studio recording, while the EnCodec feels like a richer sound.

Curious if I’m alone in that.

(At the bottom https://audiocraft.metademolab.com/musicgen.html)

For what it’s worth though, the voice based examples sound dramatically better with MBD

https://audiocraft.metademolab.com/encodec.html

Re: Open-sourcing AudioCraft: Generative AI for audio

#27
post #13

> MusicGen, which was trained with Meta-owned and specifically licensed music, generates music from text-based user inputs, while AudioGen, which was trained on public sound effects, generates audio from text-based user inputs. Meta is really clearly trying to differentiate themselves from OpenAI here. Open source + driving home "we don't use data we haven't paid for / don't own".

This is purely a function of everyone remembering the RIAA's decade-long campaign to prevent people from taking the music they had rightfully stolen. As far as I'm aware LLaMA was trained on "publicly available data"[0], not "licensed data".

Furthermore, MusicGen's weights are licensed CC-BY-NC, which is effectively a nonlicense as there is no noncommercial use you could make of an art generator[1]. This is not only a 'weights-available' license, but it's significantly more restrictive than the morality clause bearing OpenRAIL license that Stability likes to use[2].

[0] https://github.com/facebookresearch/llama/blob/main/MODEL_CA...

[1] https://github.com/facebookresearch/audiocraft/blob/main/LIC...

[2] These are also very much Not Open Source™ but the morality clauses in OpenRAIL are at least non-onerous enough to collaborate over.

Re: Open-sourcing AudioCraft: Generative AI for audio

#30
AudioGen seems really fascinating. I have some dumb questions.

While the datasets used for training AudioGen aren't available, is there any kind of list where one can review the tags or descriptions of the sounds on which the model was trained? Otherwise how do you know what kinds of sounds you can reasonably expect AudioGen to be capable of generating? And what happens if you request a sound which is too obscure or something not found in the dataset?

What are AudioGen's capabilities regarding spatial positioning? First example: can it generate a siren that starts in front and moves left to right and complete a full circle around the listener? Second example: can it do the same siren but on the Y axis, so it start at the front, it goes over the listener and then it goes under them to complete the circle?

Post reply on HN