Live data from Hacker News

Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

alt-f4.blog

21–30 of 160 posts

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#21
post #4

As a game dev, factorio has always been a title that I would absolutely love to see the original source code for. Also, for anyone who’s first question was “how is this legal”: “When asked about the legality of this whole endeavour, they showed great understanding and allowed the project to be released, provided it won’t be used for commercial purposes.”

Naively, I had the inverse question after reading that, how would this be illegal? Why must this be a labor of love? Use of Factorio IP seems limited to visual inspiration and file format parsing, and its clearly transformative (in the legal sense of the word)

"Visual inspiration" is generous. The models are a direct 1:1 copy of the in-game sprites, which sounds like a "derivative work" to me. IANAL.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#26
Briefly mentioned in this and rendered: space exploration is an incredible factorio mod and the deepest game I've ever played.

In Factorio you launch a rocket and win. Space exploration takes that and continues. You end up developing a base across multiple worlds in the solar system. After developing the solar system from the different unique resources on each planet you expand to interstellar space and then other solar systems. The game has a 'quarter of the way through' victory screen but there's another victory screen as you explore a mystery that spans the known universe and takes a reasonable amount of math knowledge figure out.

It's 100s of hours of gameplay and really well done. They modified the game so that you can fly spaceships between planets with a star and solar system maps and it all works really well.

Just make sure to turn the biters way down. The mod requires a level of patience and the intensity of combat runs counter to that (in fact the mod itself has a popup telling you to turn biters down on start).

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#27

Briefly mentioned in this and rendered: space exploration is an incredible factorio mod and the deepest game I've ever played. In Factorio you launch a rocket and win. Space exploration takes that and continues. You end up developing a base across multiple worlds in the solar system. After developing the solar system from the different unique resources on each planet you expand to interstellar space and then other so…

I actually prefer to completely turn off biters. They’ll still be there on other planets, but the anxiety on the home world is gone

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#28
post #4

As a game dev, factorio has always been a title that I would absolutely love to see the original source code for. Also, for anyone who’s first question was “how is this legal”: “When asked about the legality of this whole endeavour, they showed great understanding and allowed the project to be released, provided it won’t be used for commercial purposes.”

There are some bits of Factorio source code on github — https://gist.github.com/Rseding91

and https://old.reddit.com/r/factorio/comments/13bsf3s/technical... is fascinating reading (things like: they used doubly linked lists, and multiple inheritance)

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#29

Briefly mentioned in this and rendered: space exploration is an incredible factorio mod and the deepest game I've ever played. In Factorio you launch a rocket and win. Space exploration takes that and continues. You end up developing a base across multiple worlds in the solar system. After developing the solar system from the different unique resources on each planet you expand to interstellar space and then other so…

I actually prefer to completely turn off biters. They’ll still be there on other planets, but the anxiety on the home world is gone

Agreed. The difficulty creep that was demanded by vocal experienced players has made Factorio much harder for newcomers to get into.

Factorio is a brilliant Zen garden and an absolutely terrible real time strategy game. Since the beta there's been more and more biter types and a gradual ramp up in how frantic you have to be to keep up. It's tremendously off-putting and completely opposite to what makes Factorio what it is.

Hopefully the developers realize this at some point and knock it off. Make a 'frantic mode' toggle for the experienced players but don't make it the default. I can handle needed a turret or two at key points but I can't handle needing to race the tech tree to keep up. I don't get why they made the defaults so hostile to new players. I'm not even that new to Factorio but it's still waaaay too frantic with default settings.

Post reply on HN