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Developer tools to create spatial experiences for Apple Vision Pro

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Re: Developer tools to create spatial experiences for Apple Vision Pro

#21
post #16

Apple expects to sell 150k units next year. I'm sure there will be a couple of popular apps, but beyond those couple, what is the financial incentive to develop for it?

You might want to read similar comments that were made about the iPhone when it was launched. And the iPad, and the Apple Watch.

My personal answer is that I don't know what it's going to be used for, but I'm betting that it will be used A LOT once that use is figured out.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#22

I'm not joking when I say I want to write software for this thing that can help you get the most out of a psychedelic experience. I think the combination could be powerfully positive (or negative, of course).

I have no doubt that Jeff Minter will be right on that ...

https://www.polygon.com/23613576/jeff-minter-profile-akka-ar...

Re: Developer tools to create spatial experiences for Apple Vision Pro

#23
post #16

Apple expects to sell 150k units next year. I'm sure there will be a couple of popular apps, but beyond those couple, what is the financial incentive to develop for it?

Can you share where you got that number from? Is it in one of their recent keynotes ? thanks

Yeah, I googled it, maybe the source isn't reliable, sorry.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#24
post #21
post #16

Apple expects to sell 150k units next year. I'm sure there will be a couple of popular apps, but beyond those couple, what is the financial incentive to develop for it?

You might want to read similar comments that were made about the iPhone when it was launched. And the iPad, and the Apple Watch. My personal answer is that I don't know what it's going to be used for, but I'm betting that it will be used A LOT once that use is figured out.

Whoever manages to slip a porn application by the censors is going to clean up (financially).

Re: Developer tools to create spatial experiences for Apple Vision Pro

#25
post #21
post #16

Apple expects to sell 150k units next year. I'm sure there will be a couple of popular apps, but beyond those couple, what is the financial incentive to develop for it?

You might want to read similar comments that were made about the iPhone when it was launched. And the iPad, and the Apple Watch. My personal answer is that I don't know what it's going to be used for, but I'm betting that it will be used A LOT once that use is figured out.

I agree, long term, if it's a success, there will be more opportunity. It might be too early right now to risk the investment.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#26
post #6

Earlier quoted context omitted.

Computers were invented to speed up calculations, and yet the primary thing we use them for today is to read the news and send each other messages and memes… I think it’s totally reasonable, to expect developers to find the real use

It's the users that will find the real use.

So — pornography, then.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#27
post #15

Earlier quoted context omitted.

My instinct is that this entire product is basically a dev kit for whatever Apple wants to release in 10-15 years. Get something high quality in peoples’ hands and hope the use case bucket trickles full.

Correct. This first version of the visionOS product line is not the one that will be the 'iPhone' moment. We are looking at the device that will be ready for these app in the next 5 - 10 years which by that time the device will be smaller that this first version. Probably going to be called 'Apple Vision' in the form of AR glasses.

'Correct' as in: you have inside information that confirms this or 'I agree'?

Re: Developer tools to create spatial experiences for Apple Vision Pro

#29
post #16

Apple expects to sell 150k units next year. I'm sure there will be a couple of popular apps, but beyond those couple, what is the financial incentive to develop for it?

The users of these glasses will be rich people who love to spend money on new shiny things

Re: Developer tools to create spatial experiences for Apple Vision Pro

#30
post #16

Apple expects to sell 150k units next year. I'm sure there will be a couple of popular apps, but beyond those couple, what is the financial incentive to develop for it?

Those 150k units will be purchased by some of the most desirable customers in the world.

People who spend $3500 on a headset have a lot of disposable income. Perhaps enough to pay $200 for a VR game with good marketing.

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