Double Fine Adventure
21–30 of 65 posts
Re: Double Fine Adventure
#22What makes a project like this succeed so spectacularly on kickstarter? Is it because the video is so well done? Or because Tim Schafer is behind it? Or because a lot of people want to play an adventure game? Or the perfect storm of all of the above? Just trying to wrap my brain around it.
I woke my pregnant wife up 10 minutes ago to tell her that I'm sending Kickstarter $15 to back a project because they are the ones who made the games we played together years ago and will make the same type of game with the money. She almost danced to the news. We live in some city you never heard of, in Turkey.
Re: Double Fine Adventure
#23I'm actually quite shocked that game publishers aren't lining up to give Tim Schafer all the money he wants. But I don't really know what's going on in that industry.
People like to chalk this up to the publishers being stupid or conservative, and there may be some elements of that. But I doubt a publisher would leave money on the table if it was as sure of a bet as the internet community makes it out to be.
Re: Double Fine Adventure
#24Re: Double Fine Adventure
#25What makes a project like this succeed so spectacularly on kickstarter? Is it because the video is so well done? Or because Tim Schafer is behind it? Or because a lot of people want to play an adventure game? Or the perfect storm of all of the above? Just trying to wrap my brain around it.
On top of that this is an old school adventure game being made by Tim Shafer and Ron Gilbert - the two people who INVENTED the genre. It's a perfect storm of success.
Re: Double Fine Adventure
#26What makes a project like this succeed so spectacularly on kickstarter? Is it because the video is so well done? Or because Tim Schafer is behind it? Or because a lot of people want to play an adventure game? Or the perfect storm of all of the above? Just trying to wrap my brain around it.
Re: Double Fine Adventure
#27At this rate, this adventure game will also be ported to MS-DOS
Re: Double Fine Adventure
#28What makes a project like this succeed so spectacularly on kickstarter? Is it because the video is so well done? Or because Tim Schafer is behind it? Or because a lot of people want to play an adventure game? Or the perfect storm of all of the above? Just trying to wrap my brain around it.
marketing -- schafer has built up sizable good will so he can bring a lot of attention + third-party passion to his kickstarter project.
Re: Double Fine Adventure
#29Re: Double Fine Adventure
#30I'm actually quite shocked that game publishers aren't lining up to give Tim Schafer all the money he wants. But I don't really know what's going on in that industry.
Industry insiders correct me if I'm wrong, but Grim Fandango was pretty much the final nail in the coffin (no pun intended) of the pure adventure genre, because it had terrible sales. Simultaneously, it was a true masterpiece - one of the best in the genre. So it's not surprising that lots of people grew up loving adventure games and now have the disposable income and the nostalgia to fund a Kickstarter project, whil…
Not precisely since it was followed by Escape from Monkey Island, but yeah Grim basically shuttered LucasArts adventure games, which in turn shuttered the adventure games genre until its revival starting ~2007 (Zack & Wiki, Broken Sword, Sam&Max Save the World, Strong Bad, Tales of Monkey Island, Machinarium, ...)