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Cities: Skylines II

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Re: Cities: Skylines II

#22

I have a hard time with freeform city builders like Skylines or SimCity. The amount of unrestrained freedom makes me question why I'm even playing. I have the same issue with The Sims or something like Planet Zoo. That and Skylines giving me a blank canvas paralyses me. How does one plan a city? Where do the roads go? It's the sort of game I want to love, but I just get so overwhelmed by the sheer number of options a…

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Re: Cities: Skylines II

#23

Not much info other than the fact that it’ll release sometime this year on PS5, XSX, and PC. Teaser trailer is just a bunch of cinematics.

Yea. It's "cool" in concept but there is nothing information-wise about the game. Does it fix the problems of CS1? Does it introduce new features? I want to be excited about it, but there is nothing to be excited about. Getting excited about a single trailer will just lead to disappointment later.

Re: Cities: Skylines II

#24
post #12

One of my favorite mod in Skylines that you can import _real world_ terrain maps into the game. Building your own city but better is a good fun (and challenge!) https://terrain.party/ Hope this will work in the sequel too

Thank you. You've just killed my weekly productivity at work hahaha

Re: Cities: Skylines II

#26

I have a hard time with freeform city builders like Skylines or SimCity. The amount of unrestrained freedom makes me question why I'm even playing. I have the same issue with The Sims or something like Planet Zoo. That and Skylines giving me a blank canvas paralyses me. How does one plan a city? Where do the roads go? It's the sort of game I want to love, but I just get so overwhelmed by the sheer number of options a…

There's two separate subgenres, and that's fine. Because its just a different game in general despite both being simulators.

If you like Tropico, then you probably should give TwoPoint Hospital a try, as well as Ceasar 3, Cleopatra, and a few other games of the more "agent simulation" nature... with actual goals and challenges to defeat and win.

Sim City / Cities Skylines is less about gaming and more about play. There is no winning or losing in these games... I mean nominally, if you run out of money I guess you lose. But the games are setup so that you don't really run out of money under typical circumstances.

Re: Cities: Skylines II

#28
post #10

Anyone able to read between the lines and see what features will be coming?

The only thing I got from the trailer would be ray-traced graphics and the description suggests that actions have more consequences which I read as bulldozing peoples houses makes people really mad at you and things like that

Re: Cities: Skylines II

#29

I have a hard time with freeform city builders like Skylines or SimCity. The amount of unrestrained freedom makes me question why I'm even playing. I have the same issue with The Sims or something like Planet Zoo. That and Skylines giving me a blank canvas paralyses me. How does one plan a city? Where do the roads go? It's the sort of game I want to love, but I just get so overwhelmed by the sheer number of options a…

I think it correlates to how much uninterrupted blocks of free time you have. My almost middle school son loves it, but he has much more free time than I do (maybe because he hasn't discovered HN yet!). In my free time, I want to have a specific end goal or victory condition.

Re: Cities: Skylines II

#30

Not much info other than the fact that it’ll release sometime this year on PS5, XSX, and PC. Teaser trailer is just a bunch of cinematics.

Yea. It's "cool" in concept but there is nothing information-wise about the game. Does it fix the problems of CS1? Does it introduce new features? I want to be excited about it, but there is nothing to be excited about. Getting excited about a single trailer will just lead to disappointment later.

It’s annoying but it seems to be the way things are marketed these days to build up hype so I can’t really fault them for it. Better to release info piecemeal as opposed to one big info dump if you want to build up a following.
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