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111-1111111 is a valid Windows 95 key (2021) [video]

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Re: 111-1111111 is a valid Windows 95 key (2021) [video]

#21
post #8

It may sound strange to people who were born later. But in 90s these mechanisms were in infancy. It was normal for computers to auto-login and have no password at all, processes could each read entire memory on the machine. Software was cracked the moment it came out and it was assumed people bought any software because they feared legal action rather than because they had no other way to get their hands on it -- lat…

And your biggest fear was that an outgoing employee would drop a dime and report you to the BSA (not the Boy Scouts of America).

Re: 111-1111111 is a valid Windows 95 key (2021) [video]

#22
post #8

It may sound strange to people who were born later. But in 90s these mechanisms were in infancy. It was normal for computers to auto-login and have no password at all, processes could each read entire memory on the machine. Software was cracked the moment it came out and it was assumed people bought any software because they feared legal action rather than because they had no other way to get their hands on it -- lat…

That didn't stop people creating hard-to-crack copy-protected software.

Since disk drives existed, games makers created floppy disks that industrial disk duplicators that standard computers could read, but couldn't write, and ensured their games had code to check for that. It generally wasn't feasible to replicate these special tracks with a normal floppy drive, so instead people had to reverse engineer the game and remove the copy protection checks.

This could be easy or hard, depending on how devious the programmers were. One of the legendary games for this was Dungeon Master on the Amiga or Atari ST which took crackers about a year to find _all_ the copy protection checks [0]

This wasn't the only form of copy protection.

* Games since their earliest day had things like "enter word 7 on page 5 of the manual". Some games had a red-on-red "copy protection sheet", designed so that it would be very difficult to replicate with a standard black-and-white photocopier. Monkey Island came with a two-piece "Dial-a-pirate" code wheel [1]

* To thwart third party software developers, and to distort fair trade and give themselves lucrative pricing monopolies, the Nintendo NES had a "lockout chip", the 10NES [2]

* Sony Playstation games had a "wobble" built into the groove of their pressed discs that normal CD-Rs didn't have, and the frequency of the wobble indicated which region the game was sold to, preventing free and fair international trade by foul means [3]

* Products like AutoCAD came with a dongle, [4] it connected to the parallel port because USB hadn't been invented.

But yes, for software like Windows, where the entire product has to be installed on a hard drive, it wasn't within customer expectations to have to permanently attach a dongle or have media in a drive, and there wasn't commonplace network access with which to "phone home", the serial key or CD key was used to limit distribution. As you say, Microsoft enforced this mainly with licence audits - the BSA not only offered a reward for employees to rat out their companies [5] but they also generally acted as a front for Microsoft; Microsoft would drop their lawsuit for your minor infringement of some of their software, if you agreed to stop using Microsoft's competitors' software and convert your business to becoming a Microsoft-only shop.

Microsoft also got paid by doing deals with OEMs. If you bought a PC in the 1990s, you likely paid a "Windows tax", where every PC sold, even ones which will only run Linux, gave a portion of the sales price to Microsoft. They illegally used their exclusive agreements with OEMs to prevent BeOS entering the PC operating system market. Microsoft was found guilty of using illegal anticompetitive tactics to crush their rivals in the x86 operating system market. [7]

[0] https://www.youtube.com/watch?v=VheNpiSZxf0&t=489s

[1] https://oldgames.sk/codewheel/secret-of-monkey-island-dial-a...

[2] https://en.wikipedia.org/wiki/CIC_(Nintendo)#10NES

[3] https://en.wikipedia.org/wiki/PlayStation_(console)#Copy_pro...

[4] https://en.wikipedia.org/wiki/Software_protection_dongle

[5] https://en.wikipedia.org/wiki/Software_Alliance

[6] https://en.wikipedia.org/wiki/Bundling_of_Microsoft_Windows#...

[7] https://law.justia.com/cases/federal/district-courts/FSupp2/...

Re: 111-1111111 is a valid Windows 95 key (2021) [video]

#23
post #8

It may sound strange to people who were born later. But in 90s these mechanisms were in infancy. It was normal for computers to auto-login and have no password at all, processes could each read entire memory on the machine. Software was cracked the moment it came out and it was assumed people bought any software because they feared legal action rather than because they had no other way to get their hands on it -- lat…

FCKGW-...

It's _FCKGW_, not what you have. It's easier to remember this way...

Re: 111-1111111 is a valid Windows 95 key (2021) [video]

#24
post #3

Interesting! I once lost my original StarCraft CD Key. In a desperate attempt to simply install and play the game I tried converting “StarCraft” to numbers using A1Z26 cipher. Honesty didn’t know it at the time what to call what I was doing. I was just a kid! But, guess what? It worked! It only worked for local play. BattleNet did not see it as a valid key. I like to think some SWE somewhere hid that in there on purp…

There’s also a valid key pre-brood war that was something like “1234567890123”

Brood war didn't have its own keys. Both 1234567890123 and 3333333333333 worked for StarCraft.

Re: 111-1111111 is a valid Windows 95 key (2021) [video]

#25
If memory serves (and it was a long time ago) Win98, Office 97 and NT4 all had an easy to guess key. As long as the ABC (product type eg. Pro, Home) followed by the -xxx (first two digits added up to 9 as the last digit eg 639) -xxxx and the last 4 digits also added up to 9 as the last digit) all would be good and passed all the validation checks. A product key of xyz-000-0000 would work although it was a bit obvious where as something like fgh-729-32139 would sail through.... Ah, the good ol' days

Re: 111-1111111 is a valid Windows 95 key (2021) [video]

#27
post #15
post #8

It may sound strange to people who were born later. But in 90s these mechanisms were in infancy. It was normal for computers to auto-login and have no password at all, processes could each read entire memory on the machine. Software was cracked the moment it came out and it was assumed people bought any software because they feared legal action rather than because they had no other way to get their hands on it -- lat…

>was normal for computers to auto-login and have no password This persisted for longer than it should have on Windows! I remember on Windows XP Home Edition, you could just press Ctrl Alt Delete to drop to the classic winlogon.exe screen and then log in as "Administrator" with no password! By that time, though, Microsoft had implemented product activation. To my knowledge, no one ever cracked the telephone activation…

The activation process relies on public key cryptography. The private keys, held by Microsoft, are amongst their most well-protected assets. Much more so than their source code, for instance, which is developed with the expectation that it will be leaked in part or in whole.

Re: 111-1111111 is a valid Windows 95 key (2021) [video]

#30
post #8

It may sound strange to people who were born later. But in 90s these mechanisms were in infancy. It was normal for computers to auto-login and have no password at all, processes could each read entire memory on the machine. Software was cracked the moment it came out and it was assumed people bought any software because they feared legal action rather than because they had no other way to get their hands on it -- lat…

It's weird reading about my life as if it's history.

Everyone was doing it. I remember my teachers, friends, and family all giving me pirated software at some point. I remember my friends and I getting excited when someone got a ripped copy of some game and we couldn't wait to burn new CD-ROMs to share. If one of us got our hands on the copy of some game, we all got copies. It was kind of like a free-for-all in the world was starving for cool applications. Computers were starting to live up to their promises and software was just like recipe cards.

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