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NetHack 3.6.7

nethack.org

21–30 of 100 posts

Re: NetHack 3.6.7

#22

Earlier quoted context omitted.

why does the url include the port? I haven't seen that before. What does it mean about how the site works?

It means they are running the server on port 8080, which is actually a popular choice if port 80 is already in use or if you don't want to access a "privileged port" in Unix.

I would have thought 8443 was a more common choice for HTTPS on a unprivileged port rather than 8080, which is frequently used for unprivileged HTTP. But it matters little, its only cosmetics anyway.

Re: NetHack 3.6.7

#23
post #7

Oh jeez, this fixes CVE-2023-24809 - i.e. nethack on shared systems may be risk due to buffer overflow in pre-3.6.7 versions. I was looking at the list of diffs with some confusion about why it's such a small point release ( https://github.com/NetHack/NetHack/blob/NetHack-3.6/doc/fixe... ) before I re-read the release notes and saw the security issue.

[deleted]

Re: NetHack 3.6.7

#24

Earlier quoted context omitted.

DCSS is great, the web UI works flawlessly. https://underhound.eu:8080/#lobby It has a very different philosophy from NetHack tho, in that you generally have clear trade-offs between your choices (e.g. there isn't a "best" armor or weapon, you have limited skill upgrades and need to choose how to spend them etc..), compared to the "keep buffing up until you're god" you get in NetHack. Both are a lot of fun and frustr…

The web UI is excellent, but not flawless... for example, Ctrl-Q is the key to quit the game (so you can start over with a new character). But... that's already taken by the browser.

You can type * and then another character as a replacement for control.

Re: NetHack 3.6.7

#25
post #3

If Dwarf Fortress can get a fantastic GUI, does that mean we can get one for NetHack too? I can dream.

I would check out Dungeon Crawl: Stone Soup if you like roguelikes. It is similar to Nethack and has both tiles and an ASCII version.

Adding Brogue [1] to the list. Neat and very well balanced.

[1] https://github.com/tmewett/BrogueCE

Re: NetHack 3.6.7

#27

If Dwarf Fortress can get a fantastic GUI, does that mean we can get one for NetHack too? I can dream.

Nethack already has a wonderful GUI. Characters are graphical (if it's on the screen, it's a graphic), and there's plenty of tiles you can use.

Re: NetHack 3.6.7

#28
post #3

Earlier quoted context omitted.

I would check out Dungeon Crawl: Stone Soup if you like roguelikes. It is similar to Nethack and has both tiles and an ASCII version.

DCSS is great, the web UI works flawlessly. https://underhound.eu:8080/#lobby It has a very different philosophy from NetHack tho, in that you generally have clear trade-offs between your choices (e.g. there isn't a "best" armor or weapon, you have limited skill upgrades and need to choose how to spend them etc..), compared to the "keep buffing up until you're god" you get in NetHack. Both are a lot of fun and frustr…

I know this is somewhat sacrilegious to say but I think for all the reasons you say DCSS is a much better game than nethack. Some years ago I went through a phase of being quite into nethack and ascended a couple of times, but really lost interest because there are too many situations where there is only one correct way to play. There’s also just a lot of arbitrary nonsense that they expected you (not sure whether this has changed) to have read the source code to know with zero discoverability in the game.

Re: NetHack 3.6.7

#30
post #19
post #3

Earlier quoted context omitted.

I would check out Dungeon Crawl: Stone Soup if you like roguelikes. It is similar to Nethack and has both tiles and an ASCII version.

I'll add Angband to the list. A hack-and-slash roguelike. 1 town, 100 dungeon levels, kill Morgoth and win the game. Diablo 1 was heavily inspired by this game (and Moria).

There are 256 dungeon levels. (Maybe including the town; I'm not sure.)

Dungeon level 100 doesn't have stairs down, but you can get to level 101 by falling through a trap door on level 100.

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