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Apple doesn’t want you developing hobby apps

bennettnotes.com

21–30 of 535 posts

Re: Apple doesn’t want you developing hobby apps

#21
post #8

> All of this just smells of greed. Apple is a for profit company. I could turn this around and say that it's greedy to expect a company to offer these tools for free. There's an investment on their end as well.

Except that they structured the system to provide no choice. If you want to develop on ios you have to use their tools, their systems.

Re: Apple doesn’t want you developing hobby apps

#22

One of the reasons I never buy apple products. They seem to control everything and cannot support such a company

It sucks because in so many other ways they're the least evil, but somehow I have a harder time tolerating:

> You can't do that

When the others are all shouting:

> Hey do this irrelevant thing

Re: Apple doesn’t want you developing hobby apps

#23

> Don’t get me wrong, I have no problem with this idea when it comes to apps that I plan to distribute. I’m using their servers, and their infrastructure to handle updates, reviews, payments, etc. Even when you do plan to distribute it it's hard to justify that it's for a good purpose. The review process is so broken and infuriating that I often find myself thinking that _they_ are the ones who should be paying us to…

They should be paying developers, yes, but not for the pain of going through review but instead for the simple fact that an iphone without any app developers is almost completely worthless. Apps make their platform more valuable.

Re: Apple doesn’t want you developing hobby apps

#26
post #8

> All of this just smells of greed. Apple is a for profit company. I could turn this around and say that it's greedy to expect a company to offer these tools for free. There's an investment on their end as well.

Except that they structured the system to provide no choice. If you want to develop on ios you have to use their tools, their systems.

They don't have to structure it any other way. It's their product. It's their offering. There are alternatives whether you like them or not.

I'm not saying I'm happy that it's so closed. I wish it weren't, but I also respect that they have their own freedom to choose as well.

Re: Apple doesn’t want you developing hobby apps

#27
post #15

I feel this developer's pain, I remember writing a vituperative blog post about Apple's habit of buying or building their own clone of some independent app and muscling developers out of their market. With time I've mellowed. Running a business means that you have to say "no" to a bunch of things for which there is a perfectly plausible and rational reason to say "yes." The reasons for saying "no" to good ideas are s…

> I remember writing a vituperative blog post about Apple's habit of buying or building their own clone of some independent app and muscling developers out of their market.

Microsoft has done this many, many times as well.

Re: Apple doesn’t want you developing hobby apps

#28
post #17

> Don’t get me wrong, I have no problem with this idea when it comes to apps that I plan to distribute. I’m using their servers, and their infrastructure to handle updates, reviews, payments, etc. Even when you do plan to distribute it it's hard to justify that it's for a good purpose. The review process is so broken and infuriating that I often find myself thinking that _they_ are the ones who should be paying us to…

The review process is completely random. One day they accept your app completely, the other day your "iPad screenshot is a strechted iPhone image" or something. Its just frustrating.

It does seem random - I have submitted apps multiple times, and provided demo credentials for them to use (the app is gated, so you can't do anything without an account and logging in first).

In 80% of the cases they never even logged into the app before giving us the OK (all logins and actions are logged, so it is easy to tell)

Re: Apple doesn’t want you developing hobby apps

#29
Something smells here.

Does he or does he not want to publish to the App Store?

And it is kind of weird. Apple only wants signed applications on their devices. They grant a one-week exception for developers because they expect that application to be in constant flux. You should never need more than a week.

But you need to sign your code to run it on a more permanent basis. I look at it more like buying an SSL certificate.

Whether that's right or not for a smartphone/tablet, that's another discussion.

Re: Apple doesn’t want you developing hobby apps

#30
post #8

> All of this just smells of greed. Apple is a for profit company. I could turn this around and say that it's greedy to expect a company to offer these tools for free. There's an investment on their end as well.

This opens up the can of worms that is the state of Apple’s dev tools and documentation and whether they are putting the money to good use.
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