> All of this just smells of greed. Apple is a for profit company. I could turn this around and say that it's greedy to expect a company to offer these tools for free. There's an investment on their end as well.
Apple doesn’t want you developing hobby apps
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Re: Apple doesn’t want you developing hobby apps
#22One of the reasons I never buy apple products. They seem to control everything and cannot support such a company
> You can't do that
When the others are all shouting:
> Hey do this irrelevant thing
Re: Apple doesn’t want you developing hobby apps
#23> Don’t get me wrong, I have no problem with this idea when it comes to apps that I plan to distribute. I’m using their servers, and their infrastructure to handle updates, reviews, payments, etc. Even when you do plan to distribute it it's hard to justify that it's for a good purpose. The review process is so broken and infuriating that I often find myself thinking that _they_ are the ones who should be paying us to…
Re: Apple doesn’t want you developing hobby apps
#24Re: Apple doesn’t want you developing hobby apps
#25Re: Apple doesn’t want you developing hobby apps
#26> All of this just smells of greed. Apple is a for profit company. I could turn this around and say that it's greedy to expect a company to offer these tools for free. There's an investment on their end as well.
Except that they structured the system to provide no choice. If you want to develop on ios you have to use their tools, their systems.
I'm not saying I'm happy that it's so closed. I wish it weren't, but I also respect that they have their own freedom to choose as well.
Re: Apple doesn’t want you developing hobby apps
#27I feel this developer's pain, I remember writing a vituperative blog post about Apple's habit of buying or building their own clone of some independent app and muscling developers out of their market. With time I've mellowed. Running a business means that you have to say "no" to a bunch of things for which there is a perfectly plausible and rational reason to say "yes." The reasons for saying "no" to good ideas are s…
Microsoft has done this many, many times as well.
Re: Apple doesn’t want you developing hobby apps
#28> Don’t get me wrong, I have no problem with this idea when it comes to apps that I plan to distribute. I’m using their servers, and their infrastructure to handle updates, reviews, payments, etc. Even when you do plan to distribute it it's hard to justify that it's for a good purpose. The review process is so broken and infuriating that I often find myself thinking that _they_ are the ones who should be paying us to…
The review process is completely random. One day they accept your app completely, the other day your "iPad screenshot is a strechted iPhone image" or something. Its just frustrating.
In 80% of the cases they never even logged into the app before giving us the OK (all logins and actions are logged, so it is easy to tell)
Re: Apple doesn’t want you developing hobby apps
#29Does he or does he not want to publish to the App Store?
And it is kind of weird. Apple only wants signed applications on their devices. They grant a one-week exception for developers because they expect that application to be in constant flux. You should never need more than a week.
But you need to sign your code to run it on a more permanent basis. I look at it more like buying an SSL certificate.
Whether that's right or not for a smartphone/tablet, that's another discussion.
Re: Apple doesn’t want you developing hobby apps
#30> All of this just smells of greed. Apple is a for profit company. I could turn this around and say that it's greedy to expect a company to offer these tools for free. There's an investment on their end as well.