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Turrican 2 AGA

sonicslothgames.itch.io

21–30 of 37 posts

Re: Turrican 2 AGA

#22

This is beautiful! So I've been trying for the longest time to figure out the name of this game my older brother used to play. The game mechanics are similar to Turrican, kind of, 2D, left to right or bottom to top. It's not futuristic, I think there were jungle themes, maybe the hero used a whip or a hook but not sure. There might have been lots of blood. I keep thinking the name is "Heretic" but that's a different…

Leander? Jim Power? Rick Dangerous?

Re: Turrican 2 AGA

#23

This is beautiful! So I've been trying for the longest time to figure out the name of this game my older brother used to play. The game mechanics are similar to Turrican, kind of, 2D, left to right or bottom to top. It's not futuristic, I think there were jungle themes, maybe the hero used a whip or a hook but not sure. There might have been lots of blood. I keep thinking the name is "Heretic" but that's a different…

Jill of the Jungle?

Re: Turrican 2 AGA

#24

This is beautiful! So I've been trying for the longest time to figure out the name of this game my older brother used to play. The game mechanics are similar to Turrican, kind of, 2D, left to right or bottom to top. It's not futuristic, I think there were jungle themes, maybe the hero used a whip or a hook but not sure. There might have been lots of blood. I keep thinking the name is "Heretic" but that's a different…

[deleted]

Re: Turrican 2 AGA

#25

This is a rewrite from scratch of the Turrican 2 PC-DOS version for AGA Amigas. 24bit/256 colours, original music/sounds. All levels plus various things that were missing in the DOS version have been reinstated (missing parallax, animations, waterfall effects, etc.)

Holy shit!

FT(link in the)A:

>SonicSloth, developer: I rewrote the code from scratch attempting to recreate the original as close as possible just by playing the original (and by watching longplay videos). I didn't have any access to the original source code. [0]

[0] https://itch.io/t/2565630/how-did-you-do-this

Re: Turrican 2 AGA

#26

Game Review & Impressions --------------------------------------------------- Turrican II remains one of my favourite platform games on the Amiga, so I was quite excited when I learned of the project to create an enhanced version for the AGA chipset. Essentially a conversion of the 1994 PC DOS release, the principle developer behind the endeavour is Alastair Murray (AKA Sonic Sloth). Various demos and pre-release ver…

[deleted]

Re: Turrican 2 AGA

#27

This is a rewrite from scratch of the Turrican 2 PC-DOS version for AGA Amigas. 24bit/256 colours, original music/sounds. All levels plus various things that were missing in the DOS version have been reinstated (missing parallax, animations, waterfall effects, etc.)

I thought Duke Nukem 2 was the DOS port of Turrican?

http://www.nemmelheim.de/turrican/news/duke/

(joke because of all the stolen/similar sprites used in Duke)

Re: Turrican 2 AGA

#28

This is beautiful! So I've been trying for the longest time to figure out the name of this game my older brother used to play. The game mechanics are similar to Turrican, kind of, 2D, left to right or bottom to top. It's not futuristic, I think there were jungle themes, maybe the hero used a whip or a hook but not sure. There might have been lots of blood. I keep thinking the name is "Heretic" but that's a different…

Shadow of the Beast II?

Re: Turrican 2 AGA

#29

I remember playing Turrican 2 on the Amiga and being rather upset that it was just impossible to replicate on the PC which was what I considered "home" at the time. Then, at a demo party in Aars in Denmark, I was walking around and I spotted some guy who must have been developing this exact piece of software because I saw what was definitely Turrican 2 running on what certainly looked like a PC (they were quite easy…

> I remember playing Turrican 2 on the Amiga and being rather upset that it was just impossible to replicate on the PC which was what I considered "home" at the time.

I think for a long time PC games had a rough problem; 'What is the 'lowest common denominator' that you can code your game to so that it reaches the largest audience possible in a semi-nascent industry?'

The 386 was introduced in 1985, the 486 in 1989, but it took a while for games to require a 386, let alone a 486.

On the flip-side, the Amiga benefited from a very good 'standard' video chipset and sound setup. There's a few 'interesting' PC releases that are hard to run nowadays because they were bundled with non-standard 3d hardware.

To say nothing of dealing with segmented arch of the 286[0]. Dos4G(/W) was a godsend for a lot of developers, I am sure. Same for Mode X.

Turrican 2 is indeed impressive for it's time from the videos I've seen. It took a while for PC's to catch up[1] and I would say Jazz Jackrabbit is the first DOS game that comes to mind that could best what I see in Turrican 2[2]. But that was 1994 (3ish years later) and needed a 486 to really sing with sound and all.

Factor 5 is a really talented set of devs. Nintendo folks know them for some of their N64 work, where they were able to push the limits of that system too.

[0] - I never learned segmented arch. Even back in 2003 or so when I took X86 Asm in college it was a footnote of "yeah we don't do that anymore for reasons".

[1] - Monster Bash, FWIW, is pretty smooth and fast (even though the art is limited by EGA) and runs on a 286. But even that was a 1993 release.

[2] Yes I know Doom came out in 1993 and changed my life. But it's still a different comparison to a fast-paced 2d platformer.

Re: Turrican 2 AGA

#30

This is beautiful! So I've been trying for the longest time to figure out the name of this game my older brother used to play. The game mechanics are similar to Turrican, kind of, 2D, left to right or bottom to top. It's not futuristic, I think there were jungle themes, maybe the hero used a whip or a hook but not sure. There might have been lots of blood. I keep thinking the name is "Heretic" but that's a different…

I dont know, but you made me remember PP Hammer. If you left the character for a while he would stand there and start smoking. oh, how times have changed!
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