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The limits of "computational photography"

yager.io

21–30 of 223 posts

Re: The limits of "computational photography"

#21

I always shoot in Raw (using the Lightroom iPhone App) to make sure that this kind of defects never occur. Noise is generally preferable and acceptable that the disaster trail left by denoising et al. At least you can do it yourself in a way that pleases you instead of having a ruined photograph.

That is what I was thinking. The poster said the photo looked okay at the moment they took a picture and the phone's processing takes over and he then gets junk.

I wonder how hard to is to take 'RAW' photos without adding an app first.

Re: The limits of "computational photography"

#23
There’s some criticism about the event horizon photo of M87 because they had to do a lot of filling in based on a model of how black holes behave. IIRC they ran a hyperparameter search and picked the ones that were most consistent with the actual photons received.

Re: The limits of "computational photography"

#24

The smartphone cameras have improved a lot in the recent years, but they cannot compete or match a full frame sensor provided the limitations. The size of the sensor and the optics play a major role in the final image quality and one can only do so much with the computational photography or whatever method. Especially the iPhone photography and videography is always overrated by the fanbois and some of the "professio…

My $0.02 as some one with an expensive full-frame DSLR and and the latest iPhone Pro:

There are entire categories of image quality that only Apple seems to bother even trying to improve — and then they leapt past everyone.

A few years ago if you wanted to make a HDR, 4K, 60 fps Dolby Vision wide-gamut video…

That would have cost you. Tens of thousands on cameras, displays, and software. It would have been a serious undertaking involving a lot of “pro” tools and baroque workflows optimised for Hollywood movie production.

With an iPhone I can just hit the record button and it does all of that for me, on the phone!

Did you notice that it also does shake reduction? It’s staggeringly good, about the same as GoPro. Just setting up the stabilisation in DaVinci is half an hour of faffing around.

The iPhone just has it “on”.

I could go on.

A challenge I give people is to take a still photo and send it to someone else that is wide gamut, 10 bit, and HDR, any method they prefer.

Outside of the Apple ecosystem this is basically impossible in the general case. Everything everywhere is 8-bit SDR sRGB.

Heck, even professional print shops still request files in sRGB!

So yes, the software in the Apple ecosystem does have a big impact on the end result of photography.

I can take a 14-bit dynamic range picture with my Nikon, but I can’t show it to anyone in that quality because of shitty Windows and Linux software, so what’s the point?

I take pics with my Apple iPhone instead. All the people I want to show pictures to have iDevices, so I can share the full HDR quality that the phone camera is capable of, not some SDR version.

Re: The limits of "computational photography"

#25

I haven't finished the article, but it seems like using the flash on the iPhone might have been enough to lower the ISO for the photo. Lower ISO = lower noise. The end results look like a typical noise reduction process. For screen-sized images, the new phones do quite well. But zoom in and it's often a painterly-blur.

Or, use the tools provided, to get the raw image: https://support.apple.com/guide/iphone/take-apple-proraw-pho...

Re: The limits of "computational photography"

#26

I would like to see computational photography applied to raw images from DSLRs and MILCs with APS-C and larger sensors. Perhaps Canon, Nikon, Sony, and Fujifilm could have built-in options in their cameras for ‘social media mode’, with a modicum of noise reduction (honestly unnecessary at ISOs lower than about 1600 for modern cameras), but drastically improved HDR and white balance. Many of these cameras are able to…

I'm not exactly sure what you're asking for here. In my experience (and as seen in the article) the image processing in most digital cameras will already blow an iPhone out of the water.

As far as I know, iPhone and Android aren't doing anything that isn't already done by digital cameras. They ramp up the settings on things like noise reduction and sharpness to balance out their tiny sensors, but it's more or less the same algorithms that the cameras are using.

Good cameras even allow you to tweak the settings and control RAW conversion right on the camera. The author could have botched the noise reduction on his Fujifilm to match the iPhone if he wanted to. [0]

[0] https://www.jmpeltier.com/fujifilm-in-camera-raw-converter/

Re: The limits of "computational photography"

#27

I always shoot in Raw (using the Lightroom iPhone App) to make sure that this kind of defects never occur. Noise is generally preferable and acceptable that the disaster trail left by denoising et al. At least you can do it yourself in a way that pleases you instead of having a ruined photograph.

That is what I was thinking. The poster said the photo looked okay at the moment they took a picture and the phone's processing takes over and he then gets junk. I wonder how hard to is to take 'RAW' photos without adding an app first.

You can use the camera app. It’s all in the settings menu for Pro models: https://support.apple.com/guide/iphone/take-apple-proraw-pho...

This is a “there’s already a solution, but the average consumer wouldn’t know about it, because the defaults are made for them” type of problem.

One could claim that it's a UI problem, and should be exposed in the Camera app. This may be true, but the files are 10 to 12 times larger, with a real "quality hit", as perceived by the average user, for overall aesthetics. I personally think it should be in the settings menu. It's not something you would want enabled without understanding and intent.

It’s a little frustrating that apple added this feature, for this exact kind of thing, and they’re, inadvertently or not, getting a little dumped on, do to lack of knowledge/research.

These features (Google also attempted to standardize it, not sure they succeeded) were a big deal in the photography world.

Re: The limits of "computational photography"

#28

I love my big, heavy Nikon DSLR, and there's really no comparing the images it takes with the ones from my iPhone. Especially in "tricky" lighting situations they're not even in the same ballpark. That said, there can be just as much (or more) "computational photography" going on with a digital camera as there is with a modern phone, the difference is that cameras and processing software give control to the user, and…

"Real" cameras do a lot of postprocessing too, but it's generally oriented at producing faithful results. They might remove unambiguous and correctable issues such as vignetting or lens distortion, but they don't cross the line of inventing new details to make the photo look good.

Computational photography techniques on smartphones, on the other hand, were always designed around squishy "user perception" goals to make photos look impressive, details be damned.

Re: The limits of "computational photography"

#29
The inverse has been how wowed I am when a camera is better than my vision. Night mode and giant aperture ratio lenses both wow me.

Mirrorless cameras may have been delayed if it weren't for the competition with phones. DSLRs were only around a few years before camera phones.

Re: The limits of "computational photography"

#30

The smartphone cameras have improved a lot in the recent years, but they cannot compete or match a full frame sensor provided the limitations. The size of the sensor and the optics play a major role in the final image quality and one can only do so much with the computational photography or whatever method. Especially the iPhone photography and videography is always overrated by the fanbois and some of the "professio…

My $0.02 as some one with an expensive full-frame DSLR and and the latest iPhone Pro: There are entire categories of image quality that only Apple seems to bother even trying to improve — and then they leapt past everyone. A few years ago if you wanted to make a HDR, 4K, 60 fps Dolby Vision wide-gamut video… That would have cost you. Tens of thousands on cameras, displays, and software. It would have been a serious u…

Exactly like it was explained. People who speaks French or German (I'm just referring the language. No offense please), could only talk to people who know that language. While the majority is English speaking (Hypothetically!), it might make sense to speak that and also, whatever 10bit or 8Bit, the sensor size and capabilities matter. Most of the perception is seriously overrated with the iDevices (the displays and the sensors etc.,etc.,) while I may not able to articulate it technically, it's just 0.00001% of the appealing population (who might be using it in the intended way and might require that in that format!!)

When it comes out of the ecosystem, it has to understand and speak English. No matter how good it might in French or German.

So, the argument is pretty subjective and no point in continuing as no one knows what is under the hood and how it appeals to the eyes. It's subjective and it may or may not have all the required details for it to survice outside of the ecosystem. It's what one calls in vendor lock-in. One needs all idevice and isoftware ecosystem to function and survive in the iworld. And that world is mostly controlled and directed by the company!

This might look like too much of deviation from the topic, but it is how the idevices are portrayed to the world and how the ifanbois take it. It's is just overrated.

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