HoloKit relaunched, $129 AR Headset accessory for iPhone
21–30 of 238 posts
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#22Earlier quoted context omitted.
I get where you're coming from, but I think we all forget how much we looked like dorks out playing pokemon go. The difference was we were dorks in large groups. If you and a friend are doing this together, you're no longer a dork. You're going your own way. This is where I think Glass got it wrong. They made it feel exclusive when they should've been giving them away.
Looking at your phone is a thing that everyone does, including the coolest people you know. Just looking at your phone is socially acceptable. Waving a stick around and shouting fireball while wearing a goofy headset is, at present, still unacceptable.
Whoever gets the AR glasses that look like glasses out first wins the game.
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#23Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#24I am way more interested in a digital world being overlaid on the real world - augmenting rather than escaping. I’m not sure if I’d like to walk around the streets wearing them though - would be incredibly annoying to other people and a risk of being stolen.
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#25Form factor for AR is literally like nuclear fusion at the moment. I don’t know when they are going to get it looking like normal fucking glasses, but until then, no one is going outside with this shit. They have to pivot this soon enough to a cheap at-home AR thingy. VR headsets are getting smaller at least: https://en.shiftall.net/products/meganex I would suspect Apple will never release something that isn’t as sma…
The average, casual user isn't going to do that on a regular basis. It's not something you can do with kids around if you need to keep an eye on them, unlike a book or a TV show or even a game on your phone or laptop.
Fundamentally, immersion is a selling point to a very specific audience, and a major drawback to everyone else.
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#26This is the first ever AR product/page that made me actually want to buy the thing
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#27Form factor for AR is literally like nuclear fusion at the moment. I don’t know when they are going to get it looking like normal fucking glasses, but until then, no one is going outside with this shit. They have to pivot this soon enough to a cheap at-home AR thingy. VR headsets are getting smaller at least: https://en.shiftall.net/products/meganex I would suspect Apple will never release something that isn’t as sma…
VR is, IMHO, a fundamentally flawed concept. To immerse yourself, you need to block out your peripheral vision and everything else. The average, casual user isn't going to do that on a regular basis. It's not something you can do with kids around if you need to keep an eye on them, unlike a book or a TV show or even a game on your phone or laptop. Fundamentally, immersion is a selling point to a very specific audienc…
It’s not as simple as picking up your phone, or … well, it’s not as simple as putting on glasses.
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#28I am way more interested in a digital world being overlaid on the real world - augmenting rather than escaping. I’m not sure if I’d like to walk around the streets wearing them though - would be incredibly annoying to other people and a risk of being stolen.
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#29Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#30This is the first ever AR product/page that made me actually want to buy the thing