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HoloKit relaunched, $129 AR Headset accessory for iPhone

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Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#22
post #12

Earlier quoted context omitted.

I get where you're coming from, but I think we all forget how much we looked like dorks out playing pokemon go. The difference was we were dorks in large groups. If you and a friend are doing this together, you're no longer a dork. You're going your own way. This is where I think Glass got it wrong. They made it feel exclusive when they should've been giving them away.

Looking at your phone is a thing that everyone does, including the coolest people you know. Just looking at your phone is socially acceptable. Waving a stick around and shouting fireball while wearing a goofy headset is, at present, still unacceptable.

This is not the form factor that will change the paradigm. The smartphone was. I agree with you that if you had your face slammed against a Gameboy as an adult in the 90s, people would have judged you. That changed real fast, but it had to be the right product/form.

Whoever gets the AR glasses that look like glasses out first wins the game.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#24

I am way more interested in a digital world being overlaid on the real world - augmenting rather than escaping. I’m not sure if I’d like to walk around the streets wearing them though - would be incredibly annoying to other people and a risk of being stolen.

Honestly, I've seen less compelling AR applications than I've seen VR ones. Between Windows Mixed Reality, Pokemon Go and the AR Lowe's app, there's not really a whole lot of compelling AR use-cases. VR at least has an entertainment niche, which gave us the likes of Beat Saber, Half Life: Alyx and an IMAX experience in the comfort of your sofa. Neither one seems poised to succeed IMO, but the push for AR adoption seems to be a top-down decision, not one driven by profound demand.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#25

Form factor for AR is literally like nuclear fusion at the moment. I don’t know when they are going to get it looking like normal fucking glasses, but until then, no one is going outside with this shit. They have to pivot this soon enough to a cheap at-home AR thingy. VR headsets are getting smaller at least: https://en.shiftall.net/products/meganex I would suspect Apple will never release something that isn’t as sma…

VR is, IMHO, a fundamentally flawed concept. To immerse yourself, you need to block out your peripheral vision and everything else.

The average, casual user isn't going to do that on a regular basis. It's not something you can do with kids around if you need to keep an eye on them, unlike a book or a TV show or even a game on your phone or laptop.

Fundamentally, immersion is a selling point to a very specific audience, and a major drawback to everyone else.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#27

Form factor for AR is literally like nuclear fusion at the moment. I don’t know when they are going to get it looking like normal fucking glasses, but until then, no one is going outside with this shit. They have to pivot this soon enough to a cheap at-home AR thingy. VR headsets are getting smaller at least: https://en.shiftall.net/products/meganex I would suspect Apple will never release something that isn’t as sma…

VR is, IMHO, a fundamentally flawed concept. To immerse yourself, you need to block out your peripheral vision and everything else. The average, casual user isn't going to do that on a regular basis. It's not something you can do with kids around if you need to keep an eye on them, unlike a book or a TV show or even a game on your phone or laptop. Fundamentally, immersion is a selling point to a very specific audienc…

The average user wont do it because there is still physical barriers. The headsets are too heavy still, and outside of the Quest2, they are usually tethered. It’s not a casual experience yet because even putting the headset on is not a casual matter. You have to fuck with the strap to get a nice aligned view, constantly adjust the visor, scratching your nose or adjusting your glasses requires fumbling around.

It’s not as simple as picking up your phone, or … well, it’s not as simple as putting on glasses.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#28

I am way more interested in a digital world being overlaid on the real world - augmenting rather than escaping. I’m not sure if I’d like to walk around the streets wearing them though - would be incredibly annoying to other people and a risk of being stolen.

that's supposedly what Humane is developing atm and should announce sometime later this year.
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