How?! How did you get PyGame not to be so brutally slow? Is it basically that all the graphics are done separately and pygame only offers up IO and game loop? This is just brilliant and wonderful and beautiful. The premise of this game is just amazing.
I've just started mixing shaders with Pygame
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The original PyGame used software rendering and thus was very slow, but I believe a relatively recently released new version uses hardware (GPU) rendering. That's probably where the shader support comes in too.
Re: I've just started mixing shaders with Pygame
#22Love your youtube channel. However, you should consider releasing a version of the game without this effect being on by default. Maybe it's just my mammalian brain scared of snakes...but not being able to see clearly where you're going is disorienting, unnerving and doesn't feel comfortable.
It’s a game…
Re: I've just started mixing shaders with Pygame
#23I have my brother in law visiting. We were just trying to figure out what littlebigsnake browser game uses. Turns out unity can compile to WebGL.
This totally blew my mind.
Re: I've just started mixing shaders with Pygame
#24Can you use it with ren’py?
Re: I've just started mixing shaders with Pygame
#25This is lovely, my friend. My own experience with shaders was in building a custom spectrum analyzer and I found it so very enriching and different from what I usually program (ML and Data pipelines). Really really nice work!
Cool, do you have a link? That was also my first, and only, shader experience (www.soniplot.com)
It was just a plug-in for Glava (https://github.com/jarcode-foss/glava) not really worth sharing imo.