I suppose Rive [0] will have to make a response to this to clarify just how much better it is than Lottie - as far as performance goes. [0]: https://rive.app/
https://rive.app/use-cases Thanks, I hate it.
Lottie 4.0 for iOS: new render engine with significant performance improvements
21–30 of 127 posts
Re: Lottie 4.0 for iOS: new render engine with significant performance improvements
#22I suppose Rive [0] will have to make a response to this to clarify just how much better it is than Lottie - as far as performance goes. [0]: https://rive.app/
https://rive.app/use-cases Thanks, I hate it.
Re: Lottie 4.0 for iOS: new render engine with significant performance improvements
#23Re: Lottie 4.0 for iOS: new render engine with significant performance improvements
#24> These issues are inherent limitations of using a main-thread-bound rendering architecture. sorry but bullshit! Sure, multi-threaded rendering can give faster results but the apps AirBnB is making could have easily rendered at 60hz with single threaded software rendering in flash in 1998! I can only guess that too much abstraction throughout the systems has turned into death by 1000 cuts and their solution, instead…
Re: Lottie 4.0 for iOS: new render engine with significant performance improvements
#25I suppose Rive [0] will have to make a response to this to clarify just how much better it is than Lottie - as far as performance goes. [0]: https://rive.app/
Re: Lottie 4.0 for iOS: new render engine with significant performance improvements
#26Great work on the new release! I've been using Lottie for a while now and have definitely noticed the performance improvements with the new rendering engine. It's really exciting to see Lottie continue to evolve and improve. Keep up the good work!
Re: Lottie 4.0 for iOS: new render engine with significant performance improvements
#27Re: Lottie 4.0 for iOS: new render engine with significant performance improvements
#28Crazy to me that animations would have been done on the main thread but that showed how far you can get with kiss. The performance improvement they’re showing is great -17% CPU to display a loading animation down to 0. Before the animation could be interfering with the loading!
Are you on iOS Developer? Anything related to UI is always suggested to be done on the main thread by Apple.
Re: Lottie 4.0 for iOS: new render engine with significant performance improvements
#29I suppose Rive [0] will have to make a response to this to clarify just how much better it is than Lottie - as far as performance goes. [0]: https://rive.app/
Does Rive run After Effects animations? I thought that was Lottie’s purpose in life, to bring AE to all the things.
Re: Lottie 4.0 for iOS: new render engine with significant performance improvements
#30Crazy to me that animations would have been done on the main thread but that showed how far you can get with kiss. The performance improvement they’re showing is great -17% CPU to display a loading animation down to 0. Before the animation could be interfering with the loading!
Are you on iOS Developer? Anything related to UI is always suggested to be done on the main thread by Apple.
"This system framework renders animations out-of-process with GPU hardware acceleration. Animation playback is managed by a separate system process called the “render server”. "
This was actually a really cool trick that was in-place from day 1 and the main reason iOS animations were smooth on fairly anaemic hardware. And smoother than Android, even when the Android system had beefier hardware and a faster graphics stack.