The basic idea is to use the distance of the gliders to encode information, so when they hit each other allows for an embedding of a Turing machine. I'm no expert here but some basic ideas are that some small number of gliders (two?) can hit each other and produce a "glider gun", allowing for just a few gliders to "upgrade" to producing a steady stream of gliders. There's a "Reverse Caber Tosser" (RCT) structure whic…
4 gliders hit each other to make a stream of gliders. This isn't a gun, because a gun costs more. instead it's a GPSE, which looks like a gun from the barrel end, but has a limit. As it approaches that limit, the RCT mechanism lets another three GPSEs generate an arbitrary list of bits, controlled by the precise location of the first (as a binary number). The final count 15 comes from the naive 4×4 minus one from being able to piggyback one of the constructions off a neighbor to save a single glider.
From bits to an embedded turing machine is gol magic that the blog post treats better than my comment could.