"My dad switched from working with a map printout without knowing real-time conditions, the imperative flow, to Google Maps with turn-by-turn directions, the declarative flow." There is no such thing as an imperative or declarative "flow". By its very definition, declarative does not have "flow". It is just a statement. Imperative (in programming) literally means "describing steps that change state". Declarative (in…
> Even when the configuration file "describes a series of steps to change state", it's still declarative, because the configuration file is still declaring to the program how to operate Not sure I buy that logic. With that reasoning, all code is declarative because it's "declaring to the interpreter/compiler" how to operate. I think he's making the same point you did. In one case, the config file is laying out a sequ…
I sort of tried to do this with the Factorio terrain generation system[2]. The first phase is to run a Lua program, which is imperative, but the result is an immutable object representing the terrain generation configuration, which in turn includes functional expressions, since a map where everything is constant would be boring.
[1] I f&!@#^ing hate Gradle; it is my go-to example of thoughtlessly mashing paradigms together because you can, resulting in something that nobody I have ever met really has really been able to work with except by trial and error.
[2] See https://factorio.com/blog/post/fff-200 and https://togos.github.io/togos-example-noise-programs/