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The amazing iOS 5 API and iPhone 4S hardware nobody talks about

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Re: The amazing iOS 5 API and iPhone 4S hardware nobody talks about

#21
post #18

Anything wireless that doesn't require some sort of pairing is crap. Maybe fine for tv remote if you still want to be vulnerable to tv-be-gone. But since even tvs now have powerful cpus, not even it is worth

What about audio? I'm incredibly frustrated that I have 4 different devices capable of exporting Bluetooth audio, but I have to go through a bug-ridden and annoying pairing process to hook one up to my car or home stereo, so I don't even bother.

Re: The amazing iOS 5 API and iPhone 4S hardware nobody talks about

#26
post #2

Bluetooth 4.0 LE - Non-paired communication in the 10s of meters range. Very low power. 250kbps or so max speed. It could be useful for easily interacting with devices, e.g. thermostats, exercise monitors, televisions, cars… There don't appear to be (m)any devices using it now. But it is in the phone, waiting.

Wahoo fitness will be releasing a bluetooth 4.0 heart rate monitor soon.

http://www.wahoofitness.com/wahoo_blue/

Re: The amazing iOS 5 API and iPhone 4S hardware nobody talks about

#27
post #7

Is it just me, or did the 5 use cases proposed in the article immediately give you the reaction "Yuck, I'm kind of glad that none of those things actually broadcast that crap (yet)."

I'd go a step further and say that the 5 use cases proposed in the article give me the reaction "good thing no one does that yet, because it would probably kill the technology." These crazy would-be advertising innovations that rely on people cooperating with advertisers to look at more ads... what are they thinking??

(Wait. They're thinking "money money money", and apparently not much else. Duh. There's the problem.)

Re: The amazing iOS 5 API and iPhone 4S hardware nobody talks about

#28
post #26
post #2

Bluetooth 4.0 LE - Non-paired communication in the 10s of meters range. Very low power. 250kbps or so max speed. It could be useful for easily interacting with devices, e.g. thermostats, exercise monitors, televisions, cars… There don't appear to be (m)any devices using it now. But it is in the phone, waiting.

Wahoo fitness will be releasing a bluetooth 4.0 heart rate monitor soon. http://www.wahoofitness.com/wahoo_blue/

This is just OEMed from Dayton in Hong Kong.

They're I fully expect Nike or Adidas to bring these to market, leveraging their very large channel and ability to take down more than the MOQ (5k pcs) to drop the price to around $45 at retail.

Re: The amazing iOS 5 API and iPhone 4S hardware nobody talks about

#29
post #3

Some things that are not possible yet (though it would be super cool if they were on Apple’s todo list): - iPhone to iPhone CoreBluetooth communication This is a killer. All of the ideas suggested in the article would require custom built hardware- if we could do user-user connections then I think a lot more would be possible.

Apple has just revamped their hardware partner program, supposedly providing easier access to BL4 chipsets. Other hardware makers will certainly follow. I bet (and hope) this will be bigger than RFID.

What are you attempting to say here?

While Apple has made recent changes to MFi (can't discuss, NDA), these are expressly NOT about access to Bluetooth LE or 4.0 "chipsets".

What IS true is that you don't have to go through MFi to have a device that talks LE to an iOS device.

Is this what you were trying to say?

Re: The amazing iOS 5 API and iPhone 4S hardware nobody talks about

#30
post #3

Some things that are not possible yet (though it would be super cool if they were on Apple’s todo list): - iPhone to iPhone CoreBluetooth communication This is a killer. All of the ideas suggested in the article would require custom built hardware- if we could do user-user connections then I think a lot more would be possible.

As Timothee notes, peer-to-peer already exists, it was one of the big bullet points in iOS3, as part of the push towards improved gaming experience (which also yield GameCenter in iOS4). I've yet to see an application make use of peer-to-peer communications at all (as well as in-game chat, though I'm pretty happy about that one).

I made a concept app that uses GameKit to share flashcards between iPads[1]. P2P in iOS is definitely underused, especially in non-gaming apps, but even GameKit requires some sort of connection setup. Having a zero-configuration P2P connection would be quite useful for many apps, such as Bump.

1: https://github.com/neilgupta/NoteBuddy

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