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List of Stable Diffusion resources

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Re: List of Stable Diffusion resources

#22
post #16

This is why things like reddit / hn exist; a raw list of links gives you no idea what’s interesting and what’s just irrelevant. I think the tldr is, in the last month: - 1.5 model came out; its ok. Incremental improvement, not really significant. - new VAE came out; this actually tangibly improves fine details, like feet and hands. The rest is random crap around supporting tooling or vague hand wavy research stuff. D…

The 1.5 inpainting model is great! Significant improvement over how to do inpainting before. Highly recommended. Integrated into my mobile app last night and enjoying it so far!

any idea if you can merge a dreambooth checkpoint with the inpainting model to get the best of both? I mostly use inpainting to fix custom trained faces.

Re: List of Stable Diffusion resources

#23
post #13

Earlier quoted context omitted.

Automatic1111's fork is pretty good in the no-messing-around sense – on my Windows box (which has an old but decent gaming GPU), all it took was running `launch.bat`, and it set up a venv, downloaded dependencies and wired everything up, and opened the Gradio web UI.

Yeah even messing with a venv was too much work for me. So I used this and it's as simple as extract the download and run the curl | bash script inside it. Is it safe for enterprise use? Nay. Is it more convenient than manually futzing with venvs? Yay. https://github.com/cmdr2/stable-diffusion-ui

As my comment says, A1111's fork _sets up the venv for you_, no futzing.

Re: List of Stable Diffusion resources

#24
post #16

Earlier quoted context omitted.

The 1.5 inpainting model is great! Significant improvement over how to do inpainting before. Highly recommended. Integrated into my mobile app last night and enjoying it so far!

any idea if you can merge a dreambooth checkpoint with the inpainting model to get the best of both? I mostly use inpainting to fix custom trained faces.

Yeah, that would be tricky to merge existing ones together. But you should be able to fine-tune the inpainting model the same way as you tune with dreambooth?

For faces, I haven't looked deep, but seems CodeFormer's training cost is minimal, should be able to fine-tune that model, probably better?

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