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Do you remember Ultima Online?

en.karelkremel.com

21–30 of 88 posts

Re: Do you remember Ultima Online?

#21
One thing I didn’t like about UO was the ability to travel instantly from one place to another through the use of runes.

I feel like if that feature had been removed, it would make locations and travel far more significant.

I remember sailing the seas with my boat and the sense of exploration I had by visiting islands few people had been to.

I also feel like there should have been consequences for logging out in the wilderness, perhaps a strong chance of waking up to some monster encounter and with less than half your HP when you log in. This would incentivize people to seek towns or homes or at least use the camping skill.

I think UO really shines when you lean into hardcore elements.

Re: Do you remember Ultima Online?

#23
post #15

UO kind of shaped my life. The first piece of code I ever wrote was creating a bow with my name on it. It felt like magic and it was so exciting that I never stopped coding since then. After two degrees, moving to a whole another continent, and getting my “dream” job, I only can hope to find that kind of excitement again. I still get chills whenever I hear game’s music. Incredible game indeed.

Taran's Sphere Scripting for Dummies was what taught me how to program as a 14-15 year old trying to do the same thing :)

Re: Do you remember Ultima Online?

#24
When I first played UO back in ~1998 on a shard. I remember the first day, logging in, landing in Britian, there was a 'Newbie Dungeon' and I went in, and died...

I thought holy shit this game blows.

A week later, the zone.com servers were down so I couldn't play AoE. So I logged into UO, and I just don't remember logging out again, I played for hours and hours. The sense of discovery, gaining items, skills, worrying about losing them and trying to be careful, but also trying to steal other peoples. It was a real fantasy.

I remember when the 'blues' had a war with the 'reds' because they were sick of PKing, so they opened portals to the red towns with ~100 people flowing in, lag following closely behind, and reds getting murdered everywhere. For a couple of hours they were just going everywhere in a giant group murdering all the red players as payback.

I've never found a game since that draws me in like UO did. Ever since WoW, everyone has been following more or less the same cookie cutter template for MMORPGS.

There's so much 'content' but the games are a grind to the end to get to end game content, that's it...

The lack of end-game content in UO made it good, PVP was more difficult, and there was risk/reward.

The best thing about UO was that if you didn't play for 3 weeks, you didn't fall behind your friends.

In WoW if you didn't play for 3 weeks you come back and its hard to play with friends, you end up being carried or neglected. Ashes of Creation is trying to solve alot of these problems tho. Fingers crossed that game turns out good.

Re: Do you remember Ultima Online?

#26
post #7

Related: a GDC 2018 presentation with Richard Garriott and other people from the UO dev team sharing stories from UO's early days: https://www.youtube.com/watch?v=lnnsDi7Sxq0

Interesting :-)

Seems like the word 'shard' when used to define splitting up DB's etc. on different servers, actually originates from this game: https://www.youtube.com/watch?v=lnnsDi7Sxq0&t=1490s

Re: Do you remember Ultima Online?

#28

When I first played UO back in ~1998 on a shard. I remember the first day, logging in, landing in Britian, there was a 'Newbie Dungeon' and I went in, and died... I thought holy shit this game blows. A week later, the zone.com servers were down so I couldn't play AoE. So I logged into UO, and I just don't remember logging out again, I played for hours and hours. The sense of discovery, gaining items, skills, worrying…

> I remember when the 'blues' had a war with the 'reds' because they were sick of PKing, so they opened portals to the red towns with ~100 people flowing in, lag following closely behind, and reds getting murdered everywhere. For a couple of hours they were just going everywhere in a giant group murdering all the red players as payback.

Interesting that art imitates life:

https://en.m.wikipedia.org/wiki/Sicilian_Vespers

https://en.m.wikipedia.org/wiki/Asiatic_Vespers

In both cases a group with a grudge decided to massacre the other over 1 day.

From the second link:

> The massacre was planned scrupulously to take place on the same day in several major towns and cities with large Roman populations scattered across Anatolia: Ephesus, Pergamon, Adramyttion, Caunus, Tralles, Nysa, and the island of Chios.

Re: Do you remember Ultima Online?

#29

I would love to know how it was developed - what languages, technology stack they used before Unity and other things came about to make coding a MMPORG easier.

Do you know of any successful MMO made with Unity? I have a hard time believing that it's responsible for any ease of MMO development, but I haven't played MMOs much since WoW/FFXIV so maybe I'm behind.

Re: Do you remember Ultima Online?

#30

When I first played UO back in ~1998 on a shard. I remember the first day, logging in, landing in Britian, there was a 'Newbie Dungeon' and I went in, and died... I thought holy shit this game blows. A week later, the zone.com servers were down so I couldn't play AoE. So I logged into UO, and I just don't remember logging out again, I played for hours and hours. The sense of discovery, gaining items, skills, worrying…

> I've never found a game since that draws me in like UO did. Ever since WoW, everyone has been following more or less the same cookie cutter template for MMORPGS.

Absolutely. WoW made such incredible truckloads of cash that I became the benchmark for what an "MMORPG" was supposed to be. Almost all such games in the post-WoW era, espacially in that period about 2005-2012, followed the same template. Which is a real shame because an MMO with a real sense of exploration is still one of the most amazing experiences I had in front of a computer screen.

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