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The CRPG Addict

crpgaddict.blogspot.com

21–24 of 24 posts

Re: The CRPG Addict

#21
post #16

CRPG Addict and Jimmy Maher are and have been simultaneously doing gigantic, multiyear histories of computer gaming that are invaluable resources. May they enjoy long lives and good health!

Also worth checking out:

Jason Dyer's blog, https://bluerenga.blog/, where he's playing through all adventure games. So far he's made it to 1982.

Jeremy Parish's youtube channel, where he's going through the game libraries of the post-1984 consoles in chronological order.

Re: The CRPG Addict

#22
post #17

Along similar lines - Tobold's MMORPG blog, which has been going since 2003 (!). http://tobolds.blogspot.com/

Thanks for the link. The author has articles about "game theory" such as monster scaling, randomness, or game economy. It is not as advanced as what an actual game designer would write, but it's definitely food for thoughts.

Re: The CRPG Addict

#23

Really neat. I see he has an article on something called Angband . I remember playing something like that called Moria . I looked it up and it sounds like Angband is basically like a fork of Moria .

Angband is a fork of Moria. https://tolkiengateway.net/wiki/Angband_(game)

Angband itself also has dozens of forks[0], mostly bolting on additional mechanics like SAngband (skills Angband), or new content like ZAngband (Zelazny Angband), adding multiplayer like MAngband, all the way to an almost total rewrite to be more faithful to the Tolkien canon like Sil [1].

[0] http://www.roguebasin.com/index.php/List_of_Angband_variants

[1] https://www.amirrorclear.net/flowers/game/sil/

Re: The CRPG Addict

#24

I read his blogs once per week. Really admire his skills and dedication. I probably won't touch 90% of the games he played.

I think about this a fair amount. Either games these days are completely different or I am; now that I've played streamlined modern games I don't have the time or patience to deal with games that are incredibly fiddly or have rough edges all over the place.

I have been trying Kerbal Space Program recently for the first time. I put it off many times because I opened it up and looked at the controls settings and saw ~100 key bindings to remember (depending on the build/launch/orbital situation) and bounced right off. Now that I'm in the career mode I see that the bindings that you actually have to know get introduced slowly, but if the game came out today I think it would benefit from more polish and hiding the complexity before you're required to think about it.

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