I learned vi over dial up in the early 90s. One's fingers would often be very far ahead of the screen.
Could you type at 2400 baud? I upgraded to a 9600 baud modem in 1992, I think. That was finally when things felt "fast."
Terminal Latency (2017)
21–30 of 43 posts
Re: Terminal Latency (2017)
#22Earlier quoted context omitted.
Are you using old PowerShell or the newer Open Source PowerShell 6/7? Try also running it from Terminal, the official modern terminal app from the store. It's much faster than bare cmd or PowerShell, IIRC it's because of conhost.
It is because of conhost. You can actually replace the default Windows one with the new OpenConsole and it makes your entire PC faster. Kinda neat.
Re: Terminal Latency (2017)
#23~2 msec (mouse) 8 msec (average time we wait for the input to be processed by the game) 16.6 (game simulation) 16.6 (rendering code) 16.6 (GPU is rendering the previous frame, current frame is cached) 16.6 (GPU rendering) 8 (average for missing the vsync) 16.6 (frame caching inside of the display) 16.6 (redrawing the frame) 5 (pixel switching) I'm not very familiar with graphics pipelines, but some stuff here seems w…
The total time in this breakdown is in line with the measured total time, so if the source is wrong about the game by claiming it takes longer than it does, they're also claiming that some other stages take less time than they do by basically the same amount. I would bet on the monitor, but I don't have much reason to think they're wrong to begin with.
[0]: http://renderingpipeline.com/2013/09/measuring-input-latency...
Re: Terminal Latency (2017)
#24The Apple //e, with its 1MHz clock and 8-bit CPU, had an average latency from keypress to character display of 30msec. Modern computers are dramatically slower in keypress to text display. There are reasons, but end users see a slower system.
Re: Terminal Latency (2017)
#25Re: Terminal Latency (2017)
#26Related: "Why Modern Computers Struggle to Match the Input Latency of an Apple IIe" https://www.extremetech.com/computing/261148-modern-computer... The Apple //e, with its 1MHz clock and 8-bit CPU, had an average latency from keypress to character display of 30msec. Modern computers are dramatically slower in keypress to text display. There are reasons, but end users see a slower system.
Re: Terminal Latency (2017)
#27~2 msec (mouse) 8 msec (average time we wait for the input to be processed by the game) 16.6 (game simulation) 16.6 (rendering code) 16.6 (GPU is rendering the previous frame, current frame is cached) 16.6 (GPU rendering) 8 (average for missing the vsync) 16.6 (frame caching inside of the display) 16.6 (redrawing the frame) 5 (pixel switching) I'm not very familiar with graphics pipelines, but some stuff here seems w…
These days game programmers have gotten experienced enough to get closer to fully saturating all cores in both the simulation and render steps, so you sometimes no longer see the two full frames of latency there.
> 16.6 (GPU is rendering the previous frame, current frame is cached)
Not entirely sure what this is about. Maybe some sort of triple buffering is being employed as a way to reduce hitches? If you push the engine really close to the 16 ms limit for each stage of your pipeline, sometimes something out of you control, like the OS deciding to do some heavy background work, will push you over your limit. Without the extra buffer, you will miss your vsync and the user will perceive a very disturbing judder.
Re: Terminal Latency (2017)
#28Curiously not listed: xterm, which has close to the lowest latency of any open source TE. But who uses that anymore?
Re: Terminal Latency (2017)
#29Re: Terminal Latency (2017)
#30Dropping into a real terminal on Linux feels so weird when typing. I swear sometimes I see a letter on the screen before I actually touch the key. Similar to playing an Atari on a CRT, paddle games, like Breakout, feel like you're physically attached to the on-screen paddle with a sturdy rod as opposed to the mushy feel you get from a mouse in modern games.