Shader-like holographic effects with CSS
21–30 of 62 posts
Re: Shader-like holographic effects with CSS
#22It's kind of cool. But I don't like the results. Doesn't look nice, or fancy. Just odd.
Re: Shader-like holographic effects with CSS
#23Does this not work on mobile? I don’t seem to be seeing it on iOS Chrome.
Re: Shader-like holographic effects with CSS
#24I wonder if you could use this to achieve an animation effect like some 8- and 16-bit games did with color cycling. eg http://www.effectgames.com/effect/article-Old_School_Color_C...
You can't.
Re: Shader-like holographic effects with CSS
#25It's kind of cool. But I don't like the results. Doesn't look nice, or fancy. Just odd.
Re: Shader-like holographic effects with CSS
#26Dude this guy is a god at CSS. Wow thanks for the tips and tricks!
Re: Shader-like holographic effects with CSS
#27Earlier quoted context omitted.
Seems like the answer should be yes https://caniuse.com/?search=blend-mode I can confirm it works on android
From the known issues tab: > iOS Safari is reported to not support multiple background-blend-modes Since iOS Chrome is really just an iOS Safari webview, that means it won't work there either.
Re: Shader-like holographic effects with CSS
#28I wonder if you could use this to achieve an animation effect like some 8- and 16-bit games did with color cycling. eg http://www.effectgames.com/effect/article-Old_School_Color_C...
unfortunately the dynamic displacement mapping is not very performant and this technique is hard to pull off on mobile devices
[0] https://redstapler.co/realistic-water-effect-svg-turbulence-...
Re: Shader-like holographic effects with CSS
#29Does this not work on mobile? I don’t seem to be seeing it on iOS Chrome.
Re: Shader-like holographic effects with CSS
#30CSS doesn't get enough recognition but it really is a very powerful tool. Yes, performance is an issue but running canvas at 60 FPS isn't exactly cheap either. Fans will be spun