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Apple ][ "Lemmings" Proof of Concept

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Re: Apple ][ "Lemmings" Proof of Concept

#21

BTW, there's also Lemmings for the PET by Jim Orlando, all PETSCII-graphics. Demo video: https://www.youtube.com/watch?v=d6aA5Y1SRd0 Homepage: https://jimbo.itch.io/petscii-lemmings-for-commodore-pet Online emulation: https://www.masswerk.at/pet/?prg=pzlmgs&ram=32k&rom=2&repeat... For more PET-ports by Jim Orlando, see https://www.masswerk.at/pet/prgs/#jim_orlando

This is incredibly impressive.

Re: Apple ][ "Lemmings" Proof of Concept

#22
post #7

Impressive! The music is really well converted, and the colors have a very... psychedelic look to them, which I guess is appropriate too :) What's different from other versions however (at least Amiga and PC, with which I am familiar, and also the C64 version as far as I can see here https://www.youtube.com/watch?v=lTKmyqqugG0 ) is that the Lemmings seem to pause after each step, in the original game the movement was…

a lot of the jumpiness in the sprites for the Apple II version is because in "hi-res" mode each 2 bytes gets you 7 pixels, so it's a lot easier to do sprites that are 7 pixels wide. Every other system tends to have 8-pixel wide sprites. So it makes it hard to convert graphics (you could make arbitrary-sized sprites but it's a lot slower and often involves large complex look-up tables)

back in the day the reverse caused problems too, you can look up the grumbling of people porting Prince of Persia to non-Apple II systems and having to convert all the multiple-of-7 graphics to systems expecting things to be multiples of 8

Re: Apple ][ "Lemmings" Proof of Concept

#25

Sorry for being off-topic but why "][" instead of "II"?

Because that's what the logo looked like: https://commons.wikimedia.org/wiki/File:Smithsonian_National...

It's kind of a fun shibboleth for those of us that hacked on the systems back in the day. The ROM used ][ instead of II and we used that string when we discussed the computer online. I still type it that way just out of pride.

It's kind of like C64 hackers that say KERNAL instead of "kernel" since that's what Commodore docs called it.

Re: Apple ][ "Lemmings" Proof of Concept

#27
Pretty sure I stumbled across this via Homestar Runner fandom. The author made a custom level shaped like Strong Bad's head.

Even on this page, the mention of a Peasant's Quest port and the references to "good graphics" give him away as an h*r fan.

Re: Apple ][ "Lemmings" Proof of Concept

#29

Really cool, always loved Lemmings. Weird game.

I did some work on L1 engine that is playable in the browser: https://milek7.pl/.stuff/lems/. Not sure how it will turn out, but I have some ideas about adding time-travel mechanics to it. (player would get timeline view allowing freely jumping through time, and time machine object that lemmings can enter to travel back and forth)

Re: Apple ][ "Lemmings" Proof of Concept

#30
post #9

Earlier quoted context omitted.

Because that's what the logo looked like: https://commons.wikimedia.org/wiki/File:Smithsonian_National...

And followed by the Apple ][ plus I think you could purchase a kit with a replacement ROM and case face plate to convert the Apple ][ to an Apple ][ plus Edit Add; Integer BASIC : https://en.m.wikipedia.org/wiki/Integer_BASIC Applesoft BASIC : https://en.m.wikipedia.org/wiki/Applesoft_BASIC Officially Woz : http://www.woz.org/letters/apple-basic/

...and followed by the //e which only used that string on boot-up if you had the enhanced chipset installed.
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