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Valve: Piracy Is More About Convenience Than Price

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Re: Valve: Piracy Is More About Convenience Than Price

#21

It's also interesting to see how piracy builds a market in third world countries without the companies even being present there. Like their example, Russians were pirating games and software long before Valve or other companies had a presence there, and as soon as they came in, they already had clients. It was the same with Microsoft's Windows and Office - people got so used to them, for example, in Poland, Latvia, R…

I wonder how much of that was deliberate or a seized opportunity at a later date? It never was very difficult to pirate Windows and Office back in the day.

Re: Valve: Piracy Is More About Convenience Than Price

#22
post #8

Earlier quoted context omitted.

I buy, play, then sell games. Steam does not let me do this; thus those games are more expensive to me. I do not buy Steam games.

Unfortunately for you, the game's industry is slowly and inevitably moving towards personal subscription based purchases. This is slowly driving down the price of games (which is a good thing), and hopefully it'll lead to higher revenues for publishers so (the good ones) can continue to make more and better games. More money for publishers and cheaper games for individuals? I think it's pretty win-win. The second han…

>Unfortunately for you, the game's industry is slowly and inevitably moving towards personal subscription based purchases.

It's my guess that this model will work until the first major publisher, for whatever reason, collapses - or simply stops bothering with providing access to older games. Then people will realize how insane and retarded this entire system of "paying for access" is. Same goes for cloud computing, by the way.

Besides, you are confusing publishers and developers. Valve is a rare case where both are one and the same, making them a very weird exception, but in general, direct distribution is bad for publishers (which is a good thing). It's really the same as with the (major) labels.

>Imagine how much Portal 2 cost Valve to make, was it worth it?

Valve is also a rare case in that they still make games worth playing. Most of the rest of the industry is a sea of bland, uncreative genericness with fancy graphics. I acknowledge Valve for this, but I still refuse to pay for access to games. I want a copy that plays where I want, whenever I want, and that still works three decades from now.

Until this insanity stops, I hoist the black flag. Yarr.

Re: Valve: Piracy Is More About Convenience Than Price

#23
post #9
post #5

Earlier quoted context omitted.

>But it should be noted that Steam's pre-release anti-piracy has no yet been broken. So it's not like they don't do DRM... In regards to pre-lease, A bit of a stretch calling what Valve does DRM. The pre-release stuff is straight up encrypted. It's a convenience for the end-user to pre-load the data. Once the game gets released you don't need to contact valve's servers for decryption keys every time you want to play.…

That's Steam's secret right there, yeah? Use DRM to make the product more convenient, and pirates will pay you for the privilege.

I think this is one of the things that good DRM can provide the end-user that has been largely ignored by everyone. I mostly blame the industry for ignoring the possibilities, but they're exciting. You could "loan" games to people without physical contact, you can securely transfer ownership of the digital item, you can play your games from anywhere, etc. There's a lot of potential in having strong digital copy protection that protects the rights of all parties.

Re: Valve: Piracy Is More About Convenience Than Price

#24
post #9
post #5

Earlier quoted context omitted.

>But it should be noted that Steam's pre-release anti-piracy has no yet been broken. So it's not like they don't do DRM... In regards to pre-lease, A bit of a stretch calling what Valve does DRM. The pre-release stuff is straight up encrypted. It's a convenience for the end-user to pre-load the data. Once the game gets released you don't need to contact valve's servers for decryption keys every time you want to play.…

That's Steam's secret right there, yeah? Use DRM to make the product more convenient, and pirates will pay you for the privilege.

Right, and even if the user does not play it the instant it gets decrypted, the user still benefits by having preloaded days in advance (especially with huge games > 10GB, i.e. BF3). So when the user finally finds time to play a preordered game, it's already sitting in the Steam library, ready to be played.

Re: Valve: Piracy Is More About Convenience Than Price

#25
post #8

Earlier quoted context omitted.

I buy, play, then sell games. Steam does not let me do this; thus those games are more expensive to me. I do not buy Steam games.

Unfortunately for you, the game's industry is slowly and inevitably moving towards personal subscription based purchases. This is slowly driving down the price of games (which is a good thing), and hopefully it'll lead to higher revenues for publishers so (the good ones) can continue to make more and better games. More money for publishers and cheaper games for individuals? I think it's pretty win-win. The second han…

> The second hand game market really short changes the publishers, and it's very expensive to make a top title!

No, it doesn't.

"The second hand car market really short changes the auto manufacturers."

Re: Valve: Piracy Is More About Convenience Than Price

#26
post #8

I know that I didn't buy games before Steam, or at least as much as I do now. But price is also a factor. I really have to think about it when a game costs more than $15, but Steam usually has good games on sale anyway. Steam and other digital distributors have made me more of a gamer.

I buy, play, then sell games. Steam does not let me do this; thus those games are more expensive to me. I do not buy Steam games.

I don't sell games, but if you wait a short time (or purchase indie titles) you may end up "paying" the same amount as purchasing a title new and then selling it a while later. There's a huge number of games available on Steam for $10 or less, and often you can get "4 packs" for a rebate and sell them to your friends.

Re: Valve: Piracy Is More About Convenience Than Price

#27
post #25

Earlier quoted context omitted.

Unfortunately for you, the game's industry is slowly and inevitably moving towards personal subscription based purchases. This is slowly driving down the price of games (which is a good thing), and hopefully it'll lead to higher revenues for publishers so (the good ones) can continue to make more and better games. More money for publishers and cheaper games for individuals? I think it's pretty win-win. The second han…

> The second hand game market really short changes the publishers, and it's very expensive to make a top title! No, it doesn't. "The second hand car market really short changes the auto manufacturers."

The car-intellectual property comparison is dubious when the MPAA is comparing downloading movies to carjacking, and it's equally dubious in this situation.

When you're sold a DVD in a game on it, you're buying the physical DVD to the same degree to which you're buying the wrapper when you buy a candy bar - as a container of the useful purchase. When you're buying a car, you're buying a car.

Re: Valve: Piracy Is More About Convenience Than Price

#28

Earlier quoted context omitted.

Unfortunately for you, the game's industry is slowly and inevitably moving towards personal subscription based purchases. This is slowly driving down the price of games (which is a good thing), and hopefully it'll lead to higher revenues for publishers so (the good ones) can continue to make more and better games. More money for publishers and cheaper games for individuals? I think it's pretty win-win. The second han…

>Unfortunately for you, the game's industry is slowly and inevitably moving towards personal subscription based purchases. It's my guess that this model will work until the first major publisher, for whatever reason, collapses - or simply stops bothering with providing access to older games. Then people will realize how insane and retarded this entire system of "paying for access" is. Same goes for cloud computing, b…

You should check out the roaring indie game scene. The Humble Indie bundle (http://www.humblebundle.com) has given me spectacular gameplay for very little money. (No, I don't pay pennies for the bundle).

Re: Valve: Piracy Is More About Convenience Than Price

#30
post #25

Earlier quoted context omitted.

Unfortunately for you, the game's industry is slowly and inevitably moving towards personal subscription based purchases. This is slowly driving down the price of games (which is a good thing), and hopefully it'll lead to higher revenues for publishers so (the good ones) can continue to make more and better games. More money for publishers and cheaper games for individuals? I think it's pretty win-win. The second han…

> The second hand game market really short changes the publishers, and it's very expensive to make a top title! No, it doesn't. "The second hand car market really short changes the auto manufacturers."

A better analogy is "the second hand book market really short changes the book publishers (or authors)".
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