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Exgrasia: RPG-style sandbox game where every tile is a player-made contract

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Re: Exgrasia: RPG-style sandbox game where every tile is a player-made contract

#21

Earlier quoted context omitted.

I don't know if it is intentional, but your use of omphaloskepsis seems to be an ironic form of omphaloskepsis in its' own right.

That's very sweet of you, but no, it's just a damn good word.

I don't know, we call it navel-gazing in English?

Re: Exgrasia: RPG-style sandbox game where every tile is a player-made contract

#22

It's unfortunate that most comments are predictable anti-blockchain comments again. Can't we just enjoy this guy's creative exploration?

HN is allergic to Blockchain; people don't even read the articles they just jump straight into their opinions.

The only exception is Vitalik; sometimes that guy is just too smart to ignore.

Re: Exgrasia: RPG-style sandbox game where every tile is a player-made contract

#23

Earlier quoted context omitted.

I don't know if it is intentional, but your use of omphaloskepsis seems to be an ironic form of omphaloskepsis in its' own right.

That's very sweet of you, but no, it's just a damn good word.

Thank you for gifting me a new word today!

Re: Exgrasia: RPG-style sandbox game where every tile is a player-made contract

#24
Love the spirit of engineering here.

"Let's see what we can stitch together with these exploratory technologies"

Hate that it has to be with blockchain technologies.

"Let's see if we can siphon off easy money from more suckers with another piece of crypto vaporware"

Re: Exgrasia: RPG-style sandbox game where every tile is a player-made contract

#25

What advantage does being on blockchain give here? It just looks like a simple game. It seems like you could implement everything in the game without using any blockchain et al.

The ability to siphon money from players...

Re: Exgrasia: RPG-style sandbox game where every tile is a player-made contract

#26

Earlier quoted context omitted.

That's very sweet of you, but no, it's just a damn good word.

I don't know, we call it navel-gazing in English?

Ah yes, English – that famously-consistent and unbaggaged language with just one word, entirely native, per concept. Rot and cobblers for excessive prose!

Re: Exgrasia: RPG-style sandbox game where every tile is a player-made contract

#27
post #16

I have this recurring idea of a game where each player can construct their own islands, and players can travel around the world from island to island. Think Animal Crossing meets Skyrim. I have no clue how a "contract" would contribute to that idea at all, and would in fact pose more risk to vulnerabilities and hacks than would exist from a centralized architecture.

Long since dead but I put a lot of time into a browser-based (2D) MMO called Nowhere Else and Beyond back in the day. You could build islands and they'd be placed somewhere in the world for people to sail to, you could create quests set on your island etc. There was even an object inventor for creating equipment.

oh nice, that's exactly what I was imagining. A crafting system that allows you to create one-off unique items.

Re: Exgrasia: RPG-style sandbox game where every tile is a player-made contract

#28

Web3/NFT/Blockchain games remind me of Edutainment Games or Christian rock bands. Failing to achieve your core mission by trying to shoehorn in an orthogonal concept.

"You're not making blockchain better, you're making games worse", to paraphrase Hank Hill.

Re: Exgrasia: RPG-style sandbox game where every tile is a player-made contract

#29

“Every tile is a player-made contract” immediately gives me visions of griefing other players by plopping down a ring of “pay me $lots to step on this tile” around their bases.

In high school, we used to play Monopoly with player contracts, usually insurance and no-rent deals. Of course, the friendships that existed outside the game ended up refracting into the contract structure of the game.

Re: Exgrasia: RPG-style sandbox game where every tile is a player-made contract

#30
post #29

“Every tile is a player-made contract” immediately gives me visions of griefing other players by plopping down a ring of “pay me $lots to step on this tile” around their bases.

In high school, we used to play Monopoly with player contracts, usually insurance and no-rent deals. Of course, the friendships that existed outside the game ended up refracting into the contract structure of the game.

Any game that involves diplomacy needs to be played anonymously to prevent that sort of stuff. Not just pre-existing friendships, but people you play with frequently will learn your habits and tells, and will refuse to cooperate with someone they know is good at the game. It was easy to fix in the play-by-email Diplomacy days where you could create a new email address for each new match, but it's a lot harder in today's era of voice-chat-enabled social deduction games.
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