Earlier quoted context omitted.
I don't know if it is intentional, but your use of omphaloskepsis seems to be an ironic form of omphaloskepsis in its' own right.
That's very sweet of you, but no, it's just a damn good word.
Exgrasia: RPG-style sandbox game where every tile is a player-made contract
21–30 of 40 posts
Re: Exgrasia: RPG-style sandbox game where every tile is a player-made contract
#22It's unfortunate that most comments are predictable anti-blockchain comments again. Can't we just enjoy this guy's creative exploration?
The only exception is Vitalik; sometimes that guy is just too smart to ignore.
Re: Exgrasia: RPG-style sandbox game where every tile is a player-made contract
#23Re: Exgrasia: RPG-style sandbox game where every tile is a player-made contract
#24"Let's see what we can stitch together with these exploratory technologies"
Hate that it has to be with blockchain technologies.
"Let's see if we can siphon off easy money from more suckers with another piece of crypto vaporware"
Re: Exgrasia: RPG-style sandbox game where every tile is a player-made contract
#25What advantage does being on blockchain give here? It just looks like a simple game. It seems like you could implement everything in the game without using any blockchain et al.
Re: Exgrasia: RPG-style sandbox game where every tile is a player-made contract
#26Earlier quoted context omitted.
That's very sweet of you, but no, it's just a damn good word.
I don't know, we call it navel-gazing in English?
Re: Exgrasia: RPG-style sandbox game where every tile is a player-made contract
#27I have this recurring idea of a game where each player can construct their own islands, and players can travel around the world from island to island. Think Animal Crossing meets Skyrim. I have no clue how a "contract" would contribute to that idea at all, and would in fact pose more risk to vulnerabilities and hacks than would exist from a centralized architecture.
Long since dead but I put a lot of time into a browser-based (2D) MMO called Nowhere Else and Beyond back in the day. You could build islands and they'd be placed somewhere in the world for people to sail to, you could create quests set on your island etc. There was even an object inventor for creating equipment.
Re: Exgrasia: RPG-style sandbox game where every tile is a player-made contract
#28Web3/NFT/Blockchain games remind me of Edutainment Games or Christian rock bands. Failing to achieve your core mission by trying to shoehorn in an orthogonal concept.
Re: Exgrasia: RPG-style sandbox game where every tile is a player-made contract
#29“Every tile is a player-made contract” immediately gives me visions of griefing other players by plopping down a ring of “pay me $lots to step on this tile” around their bases.
Re: Exgrasia: RPG-style sandbox game where every tile is a player-made contract
#30“Every tile is a player-made contract” immediately gives me visions of griefing other players by plopping down a ring of “pay me $lots to step on this tile” around their bases.
In high school, we used to play Monopoly with player contracts, usually insurance and no-rent deals. Of course, the friendships that existed outside the game ended up refracting into the contract structure of the game.