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Master of Orion

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21–30 of 102 posts

Re: Master of Orion

#21
post #3

Master of Magic another cult 4X game is also getting a remake soon https://store.steampowered.com/app/1623070/Master_of_Magic/

In the mean time, the original Master of Magic recently had a huge overhaul with a native Windows build and major content updates https://store.steampowered.com/app/1557960/Master_of_Magic_C...

Same company doing the remake it seems, will have to check it out for nostalgia :)

Re: Master of Orion

#23
post #2

Probably my favorite 4X game ever made. Been playing as the Darloks for the past 6 months on Impossible but looking to switch to another fun race to play. Any suggestions?

darlocks can be fun tho, you can win without having any fleet.

just spy, sabotage missile bases to 0 and then send troops.

Re: Master of Orion

#24
For those interested in playing MOO or MOO2 on a Modern Mac - you can use https://boxer.thec0de.com and open the App that Steam gives you with View Package Contents and find the .boxer file and run it with the modern boxer; it'll load just fine (they're all wrapped dosbox anyway).

And the strategy guide mentioned is available on Archive.org: https://archive.org/details/MasterOfOrionStrategyGuide

Re: Master of Orion

#25

There is an excellent remake (with an active modding community and real tricky AIs if you want to enable them) available; open source, no less! Remnants of the Ancients: https://rayfowler.itch.io/remnants-of-the-precursors

Merci; Purchased, we'll see how it fares :->

(though I've historically been more of a Moo2 / MOOII fan :)

Re: Master of Orion

#26

Are there any games like Civilization and Master of Orion where the number of units and choices in the later game don't get so overwhelming? I usually lose interest at this point but enjoy the early game. It's not the same kind of game or as grand in scale, but I really enjoyed Into the Breach because each turn you only have a limited number of choices and units each turn, and each choice feels important.

I quite enjoyed The Battle of Polytopia -- it's a very cut down Civ style game.

Warhammer 40,000: Gladius - Relics of War is enjoyable too -- it's quite simplified (the space marines can only build the one city, as appropriate for a 40k game there's zero diplomacy, etc).

Warlock - Master of the Arcane is a Master of Magic spiritual successor, and I found it a lot less taxing than Civilization in the late game.

Re: Master of Orion

#27

Are there any games like Civilization and Master of Orion where the number of units and choices in the later game don't get so overwhelming? I usually lose interest at this point but enjoy the early game. It's not the same kind of game or as grand in scale, but I really enjoyed Into the Breach because each turn you only have a limited number of choices and units each turn, and each choice feels important.

I usually lose interest at this point but enjoy the early game.

I suffer from the same problem. I love these games. I've played Civ 1-5, Alpha Centauri, Master of Orion 2, Master of Magic; all quite extensively. Every single time I get bogged down in the late game. I automate my bases/cities/planets with all of the available automation options and then try to wrap things up as quickly as I can but it always takes longer than it should.

I agree with you that the number of choices you need to make in the late game is overwhelming, and many of these choices are trivial, but there's an additional problem: you are often so far ahead of the computer AI opponents that it feels like you'd have to make some huge mistakes to give them any hope at all. It can then feel very frustrating that you're so far ahead but must still go through the whole song and dance to finish the game.

What these games really need is a diplomatic option for you to demand they surrender to you completely and become a client/puppet of your empire. Furthermore, the AI should always accept this offer if they can see they have no chance at defeating you in a war.

Re: Master of Orion

#28

Civilization, Master of Orion, Master of Magic and Alpha Centauri are the four 4X gems. Unfortunately they don't seem to make those anymore.

I thought MOO: Conquer the Stars was a very fair/faithful remake. It's more of the same, though.

Re: Master of Orion

#29
post #2

Probably my favorite 4X game ever made. Been playing as the Darloks for the past 6 months on Impossible but looking to switch to another fun race to play. Any suggestions?

Meklons were fun for the added production boost. Felt like playing with the Borg. My experience is from playing more MOO2 than MOO1, though. Playing with a custom race was also fun.

Re: Master of Orion

#30
post #27

Are there any games like Civilization and Master of Orion where the number of units and choices in the later game don't get so overwhelming? I usually lose interest at this point but enjoy the early game. It's not the same kind of game or as grand in scale, but I really enjoyed Into the Breach because each turn you only have a limited number of choices and units each turn, and each choice feels important.

I usually lose interest at this point but enjoy the early game. I suffer from the same problem. I love these games. I've played Civ 1-5, Alpha Centauri, Master of Orion 2, Master of Magic; all quite extensively. Every single time I get bogged down in the late game. I automate my bases/cities/planets with all of the available automation options and then try to wrap things up as quickly as I can but it always takes lon…

It’s fine to admit that early game is what you like - it’s true for many across many genres. Many players love Minecraft up until they get Elytra, and then really want to restart - optimizing factorio starts was always fun for me.

It’s nice when games acknowledge it as the article mentions - and some have a “victory” screen with a “keep playing” option.

The 4x games are almost between normal games and pure simulations like the city builders - where the simulation can become the fun.

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