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The Beautiful Diablo 2 Resurrected Machine

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Re: The Beautiful Diablo 2 Resurrected Machine

#21
post #2

Fun read as I also played that game in the past. In the article he mentions "the game has changed" with new quests and a synergy system but these weren't added to resurrected. The extra act came with the D2:LoD expansion in 2001 and skill synergies became a thing in the 1.10 patch in 2003.

yea, and you can play a pre-LoD mode as 'classic' when making a new char since then ...

Re: The Beautiful Diablo 2 Resurrected Machine

#23
> One thing we never got to do was slay Diablo clone. Installing software to track IP address of the server was too unappealing.

This was actually changed in 2.4 (the patch with the ladder season added). Diablo clone now is tracked by the region.

https://news.blizzard.com/en-us/diablo2/23788293/diablo-ii-r...

Re: The Beautiful Diablo 2 Resurrected Machine

#24
post #10

Earlier quoted context omitted.

There is also an experience penalty on softcore in hell. 10% experience at lvl 98 is a few weeks of work for me.

Getting to level 99 or playing hardcore mode isn’t the objective for 99+% of players. Diablo 2 is a fairly forgiving and moderately casual game imo. Most builds require only one skill for damage, and respeccing and how easy it is to get a character rushed means it’s easy to experiment or fix builds.

I played D2 pretty obsessively for a few years during my teens and never bothered going higher than 92, rolling new builds was always more fun than endless baal runs for me.

Re: The Beautiful Diablo 2 Resurrected Machine

#25
post #9

Earlier quoted context omitted.

Dark Souls lacks permadeath. People are fine with hard but ultimately fair, die and learn the patterns then eventually win. Diablo 2 could erase weeks of work by one monster spawning an unfair combination. Practically nobody is truly looking to bring that back. Though, people are fine with that work improving further runs with rogue-likes.

Have you even played Path of Exile? People LOVE that shit. Endgame bosses hit you for integer multiple of your HP, the only way you survive is through theorycrafting how to mitigate it (or be one of those losers who has to follow a guide) Hell regular bosses LOVE massive damage spikes. I'm with you that it pisses me off and I since left for greener pastures (Grim Dawn)

It’s not even just endgame bosses that can wreck your day in PoE, a few unlucky rolls and even the first boss you encounter is going to be a tough one to beat.

Re: The Beautiful Diablo 2 Resurrected Machine

#26
post #23

> One thing we never got to do was slay Diablo clone. Installing software to track IP address of the server was too unappealing. This was actually changed in 2.4 (the patch with the ladder season added). Diablo clone now is tracked by the region. https://news.blizzard.com/en-us/diablo2/23788293/diablo-ii-r...

Yep. And here's the tracker updated by volunteers https://diablo2.io/dclonetracker.php

Re: The Beautiful Diablo 2 Resurrected Machine

#29
post #2

Fun read as I also played that game in the past. In the article he mentions "the game has changed" with new quests and a synergy system but these weren't added to resurrected. The extra act came with the D2:LoD expansion in 2001 and skill synergies became a thing in the 1.10 patch in 2003.

You are killing me since I was thinking of synergy system as "that recent thing"

Re: The Beautiful Diablo 2 Resurrected Machine

#30

Earlier quoted context omitted.

Dark Souls lacks permadeath. People are fine with hard but ultimately fair, die and learn the patterns then eventually win. Diablo 2 could erase weeks of work by one monster spawning an unfair combination. Practically nobody is truly looking to bring that back. Though, people are fine with that work improving further runs with rogue-likes.

> Though, people are fine with that work improving further runs with rogue-likes. Sad to see people contrasting Diablo II, an actual roguelike, with "rogue-likes".

Diablo II is a real-time game so it is, with all due respect, a rogue-like.
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