>WebGL does not support that, so the entire shader needed to be redesigned
I'm blown away how WebGL has come along. But then theres people like this. Great job!
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>WebGL does not support that, so the entire shader needed to be redesigned
I'm blown away how WebGL has come along. But then theres people like this. Great job!
I'm ashamed I haven't heard of Zelda Classic. As a Nintendo fanboy (my github handle is kintendo), I thank you! Also thank you for this work! When WASM was first announced this is the kind of project that I envisioned we'd see more of. Instead, everything has been mobile-centric and app-centric but you give me hope.
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There's probably enough material to write a whole article about it. I just thought it was funny how history repeats itself.
There were MUDs and Roguelikes way back. I personally consider Ultima Online is the genesis of modern MMO's
I think in many way Neverwinter Nights' persistent worlds is another noteworthy entry. They weren't massively multiplayer, but I think more like a cross between Baldur's Gate and a MUD.
Zelda Classic holds a special place in my heart. My older brother downloaded it thinking it was just a Zelda 1 clone. I discovered it had a quest editor. And it was a very magical moment for me. I spent hundreds of hours never completing any of my projects. It was the first online community I ever joined and actively participated in. Eventually I yearned for for power and discovered Dark Basic. Now I’m a software dev…
Good times.
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I don’t believe you read the article there… he ported zquest an engine remake which you can play with your original ie. self ripped Zelda rom.
"I ported Zelda Classic to the web. You can play it here –grab a gamepad if you have one!"
The site's theme makes code unreadable when the OS color scheme is Light: https://i.imgur.com/2Sduvye.png This is happening because the CSS uses `prefers-color-scheme` media queries – you can't use those and also have a site theme switcher.
This is an awesome explanation about how to port a real (and tricky) native project to WASM/Emscripten. Sadly, the game itself seems to crash in Safari after walking around for a bit.
Apple users need to ask Apple to use a tiny bit of their fortune to make it possible for developers to test Safari and Safari Beta on their preferred OS/device, otherwise small projects can't support it.
Zelda Classic holds a special place in my heart. My older brother downloaded it thinking it was just a Zelda 1 clone. I discovered it had a quest editor. And it was a very magical moment for me. I spent hundreds of hours never completing any of my projects. It was the first online community I ever joined and actively participated in. Eventually I yearned for for power and discovered Dark Basic. Now I’m a software dev…
I followed a very similar path: never getting very far in many many different projects I started with it as a kid, but having it serve as a motivator to work with other tools like Dark Basic, GameMaker, RPG Maker, etc. Almost as instrumental as my dad's Ti 83 Plus in my eventual career path
I remember getting the Ti83+ in High School and trying to make a Snake game. I followed a tutorial, and I barely knew what I was doing. But man, was it fun!
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There were MUDs and Roguelikes way back. I personally consider Ultima Online is the genesis of modern MMO's
UO is actually roughly the same generation as Graal. There were several of these fairly creative stabs at the problem before WoW came along and really defined what a MMO is. I think in many way Neverwinter Nights' persistent worlds is another noteworthy entry. They weren't massively multiplayer, but I think more like a cross between Baldur's Gate and a MUD.