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Porting Zelda Classic to the web

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21–30 of 120 posts

Re: Porting Zelda Classic to the web

#21
This is amazing work.. And infact this is the first "Chrome APP" I have allowed to be installed!

>WebGL does not support that, so the entire shader needed to be redesigned

I'm blown away how WebGL has come along. But then theres people like this. Great job!

Re: Porting Zelda Classic to the web

#22
post #20

I'm ashamed I haven't heard of Zelda Classic. As a Nintendo fanboy (my github handle is kintendo), I thank you! Also thank you for this work! When WASM was first announced this is the kind of project that I envisioned we'd see more of. Instead, everything has been mobile-centric and app-centric but you give me hope.

There is also https://www.neilb.net/n64wasm/ , but you have to bring your own rom.

Re: Porting Zelda Classic to the web

#23
post #18

Earlier quoted context omitted.

There's probably enough material to write a whole article about it. I just thought it was funny how history repeats itself.

There were MUDs and Roguelikes way back. I personally consider Ultima Online is the genesis of modern MMO's

UO is actually roughly the same generation as Graal. There were several of these fairly creative stabs at the problem before WoW came along and really defined what a MMO is.

I think in many way Neverwinter Nights' persistent worlds is another noteworthy entry. They weren't massively multiplayer, but I think more like a cross between Baldur's Gate and a MUD.

Re: Porting Zelda Classic to the web

#24
post #9

Zelda Classic holds a special place in my heart. My older brother downloaded it thinking it was just a Zelda 1 clone. I discovered it had a quest editor. And it was a very magical moment for me. I spent hundreds of hours never completing any of my projects. It was the first online community I ever joined and actively participated in. Eventually I yearned for for power and discovered Dark Basic. Now I’m a software dev…

Similar story, just a, ahem, few years earlier https://en.wikipedia.org/wiki/Adventure_Construction_Set commodore64 ftw.

Good times.

Re: Porting Zelda Classic to the web

#25

Earlier quoted context omitted.

I don’t believe you read the article there… he ported zquest an engine remake which you can play with your original ie. self ripped Zelda rom.

"I ported Zelda Classic to the web. You can play it here –grab a gamepad if you have one!"

Yep, I thought they'd just include some user made quests/content to showcase the web port but it defaults to loading a replica of NES Zelda.

Re: Porting Zelda Classic to the web

#26
post #8

The site's theme makes code unreadable when the OS color scheme is Light: https://i.imgur.com/2Sduvye.png This is happening because the CSS uses `prefers-color-scheme` media queries – you can't use those and also have a site theme switcher.

[deleted]

Re: Porting Zelda Classic to the web

#27
post #2

This is an awesome explanation about how to port a real (and tricky) native project to WASM/Emscripten. Sadly, the game itself seems to crash in Safari after walking around for a bit.

>the game itself seems to crash in Safari after walking around for a bit.

Apple users need to ask Apple to use a tiny bit of their fortune to make it possible for developers to test Safari and Safari Beta on their preferred OS/device, otherwise small projects can't support it.

Re: Porting Zelda Classic to the web

#28
post #9

Zelda Classic holds a special place in my heart. My older brother downloaded it thinking it was just a Zelda 1 clone. I discovered it had a quest editor. And it was a very magical moment for me. I spent hundreds of hours never completing any of my projects. It was the first online community I ever joined and actively participated in. Eventually I yearned for for power and discovered Dark Basic. Now I’m a software dev…

I followed a very similar path: never getting very far in many many different projects I started with it as a kid, but having it serve as a motivator to work with other tools like Dark Basic, GameMaker, RPG Maker, etc. Almost as instrumental as my dad's Ti 83 Plus in my eventual career path

GameMaker and RPG Maker just never quite stuck with me the way Zelda Classic did. But my kids are getting to that age where they want to "make games". So I'm hoping something like that would be fun for them.

I remember getting the Ti83+ in High School and trying to make a Snake game. I followed a tutorial, and I barely knew what I was doing. But man, was it fun!

Re: Porting Zelda Classic to the web

#29
post #18

Earlier quoted context omitted.

There were MUDs and Roguelikes way back. I personally consider Ultima Online is the genesis of modern MMO's

UO is actually roughly the same generation as Graal. There were several of these fairly creative stabs at the problem before WoW came along and really defined what a MMO is. I think in many way Neverwinter Nights' persistent worlds is another noteworthy entry. They weren't massively multiplayer, but I think more like a cross between Baldur's Gate and a MUD.

Yes, let's not forget Legends of Kesmai and its predecessor Island of Kesmai.
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