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When I made another Monkey Island

grumpygamer.com

21–30 of 215 posts

Re: When I made another Monkey Island

#21
The game looks stunning, and I'm happy about the direction they have chosen graphically.

What I am most excited about is what new game design and mechanics we might get to see. I'm hoping it will be more than raw point and click, and hopefully will involve more mechanics for puzzle solving.

Re: When I made another Monkey Island

#22
I have incredible memories of playing MI1, and to a lesser extent, MI2 (never finished - no Internet back then and these games were tricky). I think it is very cool he is getting to make the game he wants, and I do the same with my development work (it is always for me, if someone else likes it...bonus). I'll reserve judgement until release, but I personally don't like the art style...but who cares, I'm probably not his audience anyway (I stopped gaming years ago, but would probably pick up a copy if it was retro style - and then never play it anyway).

Re: When I made another Monkey Island

#24

When you read posts like this, and also the previous, linked one [1], you can clearly see that Ron is a smart and humble guy. I really dislike the fan mob that it's starting the hate because RTMI is not going to be a throwback and retro-game. > Monkey Island 1 and 2 weren't pixel art games. They were games using state-of- the-art tech and art. This is SO true, and as much as I loved those games, as much as I stopped…

I am glad Ron thinks like that.

I didn’t know there was this rage against not being pixel art (but I should have suspected). I am glad it isn’t. I backed and loved Thimbleweed Park (even the ending), but that project was all around nostalgia. The gameplay, the X-Files-y story, it made sense for that game to be pixel art. Now Monkey Island is exactly what Ron said, state of the art. I liked even the 3D one.

I am even more excited for this new one after reading the post.

Re: When I made another Monkey Island

#25
post #18
post #8

Earlier quoted context omitted.

The second game is really good. I think it's a lot funnier than the first and has more colourful areas and dialogue (although some puzzles are ridiculous).

I also see Monkey 2 as by far the superior game. The first is excellent and charming, but the second is a great work of literature. (I played Monkey 2 first though, so I'm inherently biased.)

Well, I played the first one first, and I liked that one better. Especially once you get to Monkey Island, it's one gag after the other: the three-headed monkey, the head of the navigator (which you trade in for a leaflet called "how to get ahead in navigating"), ShishKeBob and his pals ShishKeJoe and ShishKeLarry, ...

Re: When I made another Monkey Island

#27
post #22

I have incredible memories of playing MI1, and to a lesser extent, MI2 (never finished - no Internet back then and these games were tricky). I think it is very cool he is getting to make the game he wants, and I do the same with my development work (it is always for me, if someone else likes it...bonus). I'll reserve judgement until release, but I personally don't like the art style...but who cares, I'm probably not…

Cool indeed. I think MI caught the spirit of gameplay for me, alongside iconic titles like Elite and Civ.

Pirates of the Caribbean had a similar spirit.

I'll likely be handing over cash for this version. If the new game has the same banter and half decent puzzles, it'll be a winner, for me. Something to get my daughter to play with me if she has the patience of walking about the place!

Re: When I made another Monkey Island

#28

When you read posts like this, and also the previous, linked one [1], you can clearly see that Ron is a smart and humble guy. I really dislike the fan mob that it's starting the hate because RTMI is not going to be a throwback and retro-game. > Monkey Island 1 and 2 weren't pixel art games. They were games using state-of- the-art tech and art. This is SO true, and as much as I loved those games, as much as I stopped…

What was special about the first two Monkey Island games (at least for me) was the atmosphere. I mean, just look at this screenshot: https://www.adventurecorner.de//uploads/images/games/monkey1... Parts 1 and 2 had this effect on me, with part 3 the magic was mostly gone unfortunately. If Return to Monkey Island manages to recapture some of that, I don't care if it's pixel art or whatever else...

Re: When I made another Monkey Island

#29
The Curse of Monkey Island is my favorite game, I am honored to read this post and blog. Thanks HN!

I still remember the part of the game where Guybrush was stuck in a quicksand, I remember it took me days to figure the solution out.

Re: When I made another Monkey Island

#30
post #9
post #6

Earlier quoted context omitted.

These are the special editions with updated graphics and voice acting. Although you can always switch back to the original style at any time.

Honestly, I have the special edition and after about ten minutes of playing I switched to the original graphics and music and didn't really look back. They really have aged quite well, even though of course they look much blockier on a 24" TFT compared to the original 15"ish CRT experience...

I bought the special editions of 1 and 2 over the weekend with the sole intent of extracting the original game files and playing them via scummvm. Didn’t even try to play the special editions. And getting them working in scummvm was as much fun as getting to play the original games themselves!
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