What I am most excited about is what new game design and mechanics we might get to see. I'm hoping it will be more than raw point and click, and hopefully will involve more mechanics for puzzle solving.
When I made another Monkey Island
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Re: When I made another Monkey Island
#22Re: When I made another Monkey Island
#23Re: When I made another Monkey Island
#24When you read posts like this, and also the previous, linked one [1], you can clearly see that Ron is a smart and humble guy. I really dislike the fan mob that it's starting the hate because RTMI is not going to be a throwback and retro-game. > Monkey Island 1 and 2 weren't pixel art games. They were games using state-of- the-art tech and art. This is SO true, and as much as I loved those games, as much as I stopped…
I didn’t know there was this rage against not being pixel art (but I should have suspected). I am glad it isn’t. I backed and loved Thimbleweed Park (even the ending), but that project was all around nostalgia. The gameplay, the X-Files-y story, it made sense for that game to be pixel art. Now Monkey Island is exactly what Ron said, state of the art. I liked even the 3D one.
I am even more excited for this new one after reading the post.
Re: When I made another Monkey Island
#25Earlier quoted context omitted.
The second game is really good. I think it's a lot funnier than the first and has more colourful areas and dialogue (although some puzzles are ridiculous).
I also see Monkey 2 as by far the superior game. The first is excellent and charming, but the second is a great work of literature. (I played Monkey 2 first though, so I'm inherently biased.)
Re: When I made another Monkey Island
#26Re: When I made another Monkey Island
#27I have incredible memories of playing MI1, and to a lesser extent, MI2 (never finished - no Internet back then and these games were tricky). I think it is very cool he is getting to make the game he wants, and I do the same with my development work (it is always for me, if someone else likes it...bonus). I'll reserve judgement until release, but I personally don't like the art style...but who cares, I'm probably not…
Pirates of the Caribbean had a similar spirit.
I'll likely be handing over cash for this version. If the new game has the same banter and half decent puzzles, it'll be a winner, for me. Something to get my daughter to play with me if she has the patience of walking about the place!
Re: When I made another Monkey Island
#28When you read posts like this, and also the previous, linked one [1], you can clearly see that Ron is a smart and humble guy. I really dislike the fan mob that it's starting the hate because RTMI is not going to be a throwback and retro-game. > Monkey Island 1 and 2 weren't pixel art games. They were games using state-of- the-art tech and art. This is SO true, and as much as I loved those games, as much as I stopped…
Re: When I made another Monkey Island
#29I still remember the part of the game where Guybrush was stuck in a quicksand, I remember it took me days to figure the solution out.
Re: When I made another Monkey Island
#30Earlier quoted context omitted.
These are the special editions with updated graphics and voice acting. Although you can always switch back to the original style at any time.
Honestly, I have the special edition and after about ten minutes of playing I switched to the original graphics and music and didn't really look back. They really have aged quite well, even though of course they look much blockier on a 24" TFT compared to the original 15"ish CRT experience...