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Prince of Persia for Commodore 64/128 released

popc64.blogspot.com

21–30 of 52 posts

Re: Prince of Persia for Commodore 64/128 released

#22
post #13
post #11

Does anyone have the article talking about Jordan and the development of this game? I was really inspired by it!

Detailed blog written during development starts here: http://jordanmechner.com/old-journals/ I've read it end to end. Expect it to take a day. Very inspiring.

Found an excellent gem, from page 7, that reminds me of what I imagine is a lot of people's experience, moving out to the Valley to do a startup. His attitude about it all is awesome:

    I have to rent a car. I have to drive it. On these insane twelve-lane racetracks
    they call freeways. I have to find an apartment and rent it. I have to move in.
    I have to buy a car. I have to buy insurance. I’ve never done any of this stuff
    before… and now I have to do it all at once.

    And on top of this – or rather, at the bottom of it – I have to make a
    computer game.

    It’s gonna be fun.

Re: Prince of Persia for Commodore 64/128 released

#23

In case anyone hasn't seen them yet, here's a few videos of Jordan Mechner and his brother performing moves that would later become Prince of Persia's in-game animations: http://www.youtube.com/watch?v=PH0cpppGuow http://www.youtube.com/watch?v=lywBYHjn8wc

I also remembered seeing the source code's documentation in an earlier HN post. Here it is http://news.ycombinator.com/item?id=961713

Re: Prince of Persia for Commodore 64/128 released

#24
post #15

Ohh the memories. Back in '90 or '91 I was teaching myself Turbo Pascal and completely sucking so badly at PoP that I wrote a cheat - I made a little DOS GUI save game editor that could max out your lives and/or time remaining. I released it to the wild but sadly there's no chance of finding that source again.

How'd you release to the wild back then? BBS?

FTP servers with usenet announcements, or just post the binary to usenet.

Re: Prince of Persia for Commodore 64/128 released

#25
post #13
post #11

Does anyone have the article talking about Jordan and the development of this game? I was really inspired by it!

Detailed blog written during development starts here: http://jordanmechner.com/old-journals/ I've read it end to end. Expect it to take a day. Very inspiring.

Thank you for that link!

I'm already hooked. :-)

Re: Prince of Persia for Commodore 64/128 released

#26
post #9
post #5

I'd love to see an iOS port of the original Prince of Persia.

There is one: http://itunes.apple.com/us/app/prince-of-persia-retro/id3739... The graphics have been updated though, resembling POP2. I wish there was a version or a mode of POP for iOS where I could put it in a kind of "classic" graphics mode that would resemble what I remember of the DOS version I used to have. Edit: grammar.

Cool. Sadly, the "updated" graphics look pretty awful. I agree, "classic" mode would be much better.

Re: Prince of Persia for Commodore 64/128 released

#28
post #10
post #2

Very nice. I'm back in my retro computing phase atm and trying to do some ports from the C64 to the MSX (fun hacking!). This is great work; any annotated assembly source?

According to the comments on the post, he'll be putting up chunks of annotated assembly. This is a seriously, seriously impressive effort.

Yeah, I can see how it took him 2+ years

Re: Prince of Persia for Commodore 64/128 released

#30
post #9
post #5

I'd love to see an iOS port of the original Prince of Persia.

There is one: http://itunes.apple.com/us/app/prince-of-persia-retro/id3739... The graphics have been updated though, resembling POP2. I wish there was a version or a mode of POP for iOS where I could put it in a kind of "classic" graphics mode that would resemble what I remember of the DOS version I used to have. Edit: grammar.

The graphics aren't really "updated", they're just the graphics from the original Mac version. Which kicked ass, as a Mac user back then I remember looking at the back of the box and laughing at the chunky DOS/Apple II screenshots.
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