If you want to be remembered (or do something that will be), write a computer game. People will write emulators for ancient architectures just to play old games.
Prince of Persia for Commodore 64/128 released
21–30 of 52 posts
Re: Prince of Persia for Commodore 64/128 released
#22Does anyone have the article talking about Jordan and the development of this game? I was really inspired by it!
Detailed blog written during development starts here: http://jordanmechner.com/old-journals/ I've read it end to end. Expect it to take a day. Very inspiring.
I have to rent a car. I have to drive it. On these insane twelve-lane racetracks
they call freeways. I have to find an apartment and rent it. I have to move in.
I have to buy a car. I have to buy insurance. I’ve never done any of this stuff
before… and now I have to do it all at once.
And on top of this – or rather, at the bottom of it – I have to make a
computer game.
It’s gonna be fun.Re: Prince of Persia for Commodore 64/128 released
#23In case anyone hasn't seen them yet, here's a few videos of Jordan Mechner and his brother performing moves that would later become Prince of Persia's in-game animations: http://www.youtube.com/watch?v=PH0cpppGuow http://www.youtube.com/watch?v=lywBYHjn8wc
Re: Prince of Persia for Commodore 64/128 released
#24Ohh the memories. Back in '90 or '91 I was teaching myself Turbo Pascal and completely sucking so badly at PoP that I wrote a cheat - I made a little DOS GUI save game editor that could max out your lives and/or time remaining. I released it to the wild but sadly there's no chance of finding that source again.
How'd you release to the wild back then? BBS?
Re: Prince of Persia for Commodore 64/128 released
#25Does anyone have the article talking about Jordan and the development of this game? I was really inspired by it!
Detailed blog written during development starts here: http://jordanmechner.com/old-journals/ I've read it end to end. Expect it to take a day. Very inspiring.
I'm already hooked. :-)
Re: Prince of Persia for Commodore 64/128 released
#26I'd love to see an iOS port of the original Prince of Persia.
There is one: http://itunes.apple.com/us/app/prince-of-persia-retro/id3739... The graphics have been updated though, resembling POP2. I wish there was a version or a mode of POP for iOS where I could put it in a kind of "classic" graphics mode that would resemble what I remember of the DOS version I used to have. Edit: grammar.
Re: Prince of Persia for Commodore 64/128 released
#27Re: Prince of Persia for Commodore 64/128 released
#28Very nice. I'm back in my retro computing phase atm and trying to do some ports from the C64 to the MSX (fun hacking!). This is great work; any annotated assembly source?
According to the comments on the post, he'll be putting up chunks of annotated assembly. This is a seriously, seriously impressive effort.
Re: Prince of Persia for Commodore 64/128 released
#29I remember seeing this game for the first time at my cousin's house, probably around 1990. Jumping, hanging, swinging, creeping, sword-fighting? The animation blew my mind. /nostalgia
Re: Prince of Persia for Commodore 64/128 released
#30I'd love to see an iOS port of the original Prince of Persia.
There is one: http://itunes.apple.com/us/app/prince-of-persia-retro/id3739... The graphics have been updated though, resembling POP2. I wish there was a version or a mode of POP for iOS where I could put it in a kind of "classic" graphics mode that would resemble what I remember of the DOS version I used to have. Edit: grammar.