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Return to Monkey Island

grumpygamer.com

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Re: Return to Monkey Island

#23
post #4

The original post: https://grumpygamer.com/april_fools_2022 Ron is developer of the Monkey Island adventure games, while at lucas arts, now the IP is owned by Disney. So he made another adventure game (similar but different) called "thimbleweed park". I played through. It was fun. He made a development blog, while making it (it was a kickstarter). https://blog.thimbleweedpark.com but now I have no idea if this new th…

https://twitter.com/grumpygamer/status/380819751208902656?s=...

Re: Return to Monkey Island

#24

Earlier quoted context omitted.

Curse of Monkey Island acknowledged it and gave an explanation in its endgame exposition if you got deep into dialog trees during the LeChuck Does a Major Villain Monologue part. It was a satisfactory enough follow up for me. But yes, Ron has announced this will be his follow up to LeChuck's Revenge entirely ignoring the direction that Curse of Monkey Island took with it and directly forking the sequel paths.

He said he's not breaking cannon: https://twitter.com/grumpygamer/status/1511022135191384067 Not sure how that relates to this particular arc though.

That tweet is interesting because it specifically mentions CMI (but as MI3 rather than CMI which may be a tell, but also not saying anything about EMI or Tales), so the canon may still "break". But also it's a series whose canon is kind of loose anyway, so the tweet doesn't entirely answer the question of how it is keeping MI3 in "canon" given his statements years ago that he didn't think it possible. (But he's had two years of development on this project, so it sounds like there was time to solve it, while getting paid to solve it.)

But very interesting Ron is claiming it is not a hard-fork (anymore), at least.

Re: Return to Monkey Island

#25
post #4

The original post: https://grumpygamer.com/april_fools_2022 Ron is developer of the Monkey Island adventure games, while at lucas arts, now the IP is owned by Disney. So he made another adventure game (similar but different) called "thimbleweed park". I played through. It was fun. He made a development blog, while making it (it was a kickstarter). https://blog.thimbleweedpark.com but now I have no idea if this new th…

Thimbleweed Park was a great game. Lots of great in-jokes, a useful help/hint system, and the classic old-school adventure game look/feel that I played as a kid and since longed for.

I’ve long awaited more stuff from Ron Gilbert since then.

Re: Return to Monkey Island

#26
MI1 was one of the first adventure games I've played (real first one was Leisure Suit Larry 1) and I have very fond memories of it (and, of course MI2). Really awesome to see Ron Gilbert involved in this and hoping to get a huge dose of nostalgia out of it. Hoping this would trigger a bigger franchise, I would really love to play an open world game of based on the Monkey Island universe (and humor).

Re: Return to Monkey Island

#27

I'm excited, I played my first monkey island game on the ipad, and it was great! I wonder what game engine they are using ? I'd love to figure out how to make my own telltale or monkey island style game!

Ron likes to use engines he built himself. I'd guess its likely to use the successor to the same engine he built for Thimbleweed Park [1]. That engine has some interesting design/development docs in both the Kickstarter backer updates and the Thimbleweed Park blog. Ron seems unlikely to release the engine itself directly as open source or anything like that, but: The Thimbleweed Park mini-adventure Delores was "sourc…

If you were to create a point and click today with off-the-shelf engines, what would you use? AGS? Adventure Creator? Game Maker? Visionaire? Unity w/ an adventure game package (forget what this was called)?

Sounds like you know your Adventure game engines thus the question

I think Wadjet Eye uses AGS, IIRC.

Re: Return to Monkey Island

#28
post #25
post #4

The original post: https://grumpygamer.com/april_fools_2022 Ron is developer of the Monkey Island adventure games, while at lucas arts, now the IP is owned by Disney. So he made another adventure game (similar but different) called "thimbleweed park". I played through. It was fun. He made a development blog, while making it (it was a kickstarter). https://blog.thimbleweedpark.com but now I have no idea if this new th…

Thimbleweed Park was a great game. Lots of great in-jokes, a useful help/hint system, and the classic old-school adventure game look/feel that I played as a kid and since longed for. I’ve long awaited more stuff from Ron Gilbert since then.

Just bought Thimbleweed Park to support the studio bringing back Monkey Island! (Looks like a fun game in its own right too)

Re: Return to Monkey Island

#29
post #23
post #4

The original post: https://grumpygamer.com/april_fools_2022 Ron is developer of the Monkey Island adventure games, while at lucas arts, now the IP is owned by Disney. So he made another adventure game (similar but different) called "thimbleweed park". I played through. It was fun. He made a development blog, while making it (it was a kickstarter). https://blog.thimbleweedpark.com but now I have no idea if this new th…

https://twitter.com/grumpygamer/status/380819751208902656?s=...

9 years.. that's the long game.

Re: Return to Monkey Island

#30
post #25
post #4

The original post: https://grumpygamer.com/april_fools_2022 Ron is developer of the Monkey Island adventure games, while at lucas arts, now the IP is owned by Disney. So he made another adventure game (similar but different) called "thimbleweed park". I played through. It was fun. He made a development blog, while making it (it was a kickstarter). https://blog.thimbleweedpark.com but now I have no idea if this new th…

Thimbleweed Park was a great game. Lots of great in-jokes, a useful help/hint system, and the classic old-school adventure game look/feel that I played as a kid and since longed for. I’ve long awaited more stuff from Ron Gilbert since then.

I'm going to avoid spoilers because I don't know how welcome they would be, but I kinda hated the ending. It felt like a lazy cliche which made me feel more distant from the characters who I had become friends with.
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