Edit: maybe it wasn’t prince of persia, I am confused now.
A history of Hup, the jump sound of shooting games
21–30 of 107 posts
Re: A history of Hup, the jump sound of shooting games
#22The 'hup' for me will always be associated with Quake, as I played that for a long time. When I was a youngster in the early 90s, a grade school classmate of mine had a huge computer network at home. His dad worked for the (local) Washington, DC NBC affiliate as one of their system engineers. Their house was fully networked mecca of multiple Unix, Windows, and Apple machines on different floors. Back then most homes…
Re: A history of Hup, the jump sound of shooting games
#23Re: A history of Hup, the jump sound of shooting games
#24I remember we played Price of Persia without soundcard and one day my father came to tell me he saw the game in someone’s else computer and he could listen the steps and the junp.. we got a Sound Blaster 16 for that Christmas which came in a huge box. Bigger than a laptop today Edit: maybe it wasn’t prince of persia, I am confused now.
If I close my eyes, I think I could even work out the width of the screen in steps. I think around 10 or 11.
Re: A history of Hup, the jump sound of shooting games
#25In a sense, every (English?) word that ends in a vowel eventually ends in a 'p' when you close your mouth. Hup! Nope! Welp! Yep!
Re: A history of Hup, the jump sound of shooting games
#26This definitely didn't come from Quake. Dark Castle did this, and that game came out in 1986: https://youtu.be/UndXYYosDk4?t=41
Re: A history of Hup, the jump sound of shooting games
#27Re: A history of Hup, the jump sound of shooting games
#28Re: A history of Hup, the jump sound of shooting games
#29I remember we played Price of Persia without soundcard and one day my father came to tell me he saw the game in someone’s else computer and he could listen the steps and the junp.. we got a Sound Blaster 16 for that Christmas which came in a huge box. Bigger than a laptop today Edit: maybe it wasn’t prince of persia, I am confused now.
The Prince of Persia had such iconic footsteps. I think in part it was the rhythm. You could never go more than one screen-width before the steps would pause as the next screen appeared, so even when you were zooming through well-known territory, there was a start-stop rhythm. If I close my eyes, I think I could even work out the width of the screen in steps. I think around 10 or 11.
Re: A history of Hup, the jump sound of shooting games
#30The 'hup' for me will always be associated with Quake, as I played that for a long time. When I was a youngster in the early 90s, a grade school classmate of mine had a huge computer network at home. His dad worked for the (local) Washington, DC NBC affiliate as one of their system engineers. Their house was fully networked mecca of multiple Unix, Windows, and Apple machines on different floors. Back then most homes…
"Most homes" might be technically correct, but home computers were a thing since the late 70s, and really taking off in the early 1980s withe the ZX81, ZX Spectrum, VIC 20, Commodore 64, and a myriad of others, depending on your geography.
> Almost nobody my age was playing computer games, only people working in industry.
This, of course, is complete nonsense. By the early 90s capable home computers such as the Amiga and Atari had if anything reached their hayday, with a myriad of popular games available. (Not to mention the popularity of dedicated games consoles.)