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I hate what video games have become

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Re: I hate what video games have become

#21
post #15

There's a lot to dislike, but my gripes as a developer who occasionally dabbles in games are more along the lines of "this puzzle game prototype is interesting and may be worth polishing up and tossing on steam, but oh right, it won't even pay for itself unless I turn it into yet another gambling machine." Then I go back to writing system software.

Yeah, people blame the developers, blame the publishers, but I think the sad truth is, gamers themselves shoulder much of the blame. Somehow the public came to believe that everything should be free. Maybe it was the internet? Maybe it was sites/apps like Facebook?

Regardless, when a great piece of software that happens to have a price tag fails to sell, whose fault is that?

Don't blame developers/publishers for going instead to the only model that pays the bills these days.

Re: I hate what video games have become

#22

There are still a ton of solid games that aren't constantly asking for money. TLOU, Elden Ring, RDR2 to name three huge ones. I'm 50/50 on Ubisoft because their games are still great standalone, but do offer IAP that I just ignore. I'm OK with those offering freemium and such so long as it doesn't kill off the old model. I don't think it will.

There are countless indie games out there too worth all your time and more. If you like elden ring you need to experience the whole soulsborne series. AAA games are as trash as they've ever been.

Re: I hate what video games have become

#23
Honest question: I understand the gripes about lootboxes being toxic because gambling systems are generally manipulative, but I don't know how to respond to "Just don't buy them". They don't affect gameplay, they're really just there as whale bait, but if you're invested in the game you don't necessarily have to get invested in cosmetics.

The only two games I play these days both happen to be gacha games, and actually I see a lot less complaints about the toxicity of these luck-based systems in those communities. Maybe it's because they're more used to them, maybe it's because most other gacha games include pity systems, but it seems weird to me that the most vocal complaints are over systems with no bearing on gameplay when gacha games limit free access to new characters and, by extension, progress.

Re: I hate what video games have become

#25
Video games are like this because people pay for it. It didn’t start like this. Back when packaged games (i.e. shrink-wrapped cd/dvd cases) were the way games were delivered we had “online” modes that generally cost a fixed amount (including $0) to access. Then someone would experiment with something like a power up or level up for some tiny cost, or a “bundle” of them, etc. and guess what: the market overwhelmingly went for it. It made more money because it both had higher per-transaction revenue and more people converting to pay it. Then came the whales (things like Saudi princes blowing $10s or $100s of thousands on FIFA cards or whatever) and the industry never looked back.

Video games are what they are for the same reason Marvel Character CGI-fest Sequel/Spinoff X blows away the box office every summer.

Re: I hate what video games have become

#27

There are still a ton of solid games that aren't constantly asking for money. TLOU, Elden Ring, RDR2 to name three huge ones. I'm 50/50 on Ubisoft because their games are still great standalone, but do offer IAP that I just ignore. I'm OK with those offering freemium and such so long as it doesn't kill off the old model. I don't think it will.

I'm not 50/50 on ubisoft, they sell level boosts and stat upgrades in a singleplayer games (assassins creed) it's hilarious

Re: I hate what video games have become

#28
I'll be the first person to jump on the hatewagon towards pay2win and lootbox gacha games, but...hear me out. You can just NOT play those games.

The amount of games available on Steam is such that you can play indie games, old classics and anything to your liking for decades, while completely avoiding the types of game the author laments about.

There were plenty of just horrible, bad games back in the day too. Games that would crash all the time, had terrible gameplay, graphics, story, you name it. You just avoided the bad ones.

Re: I hate what video games have become

#29
1. Most art is like the example given, not just video games. For the avengers, you can watch the movies at the theatre but you need to pay another $10/mo for Disney+ to watch their tv series. Art, NFTs. Etc.

2. There are many games that aren’t loot box-esque. To say “video games have become this” is very unfair.

Re: I hate what video games have become

#30
post #15

There's a lot to dislike, but my gripes as a developer who occasionally dabbles in games are more along the lines of "this puzzle game prototype is interesting and may be worth polishing up and tossing on steam, but oh right, it won't even pay for itself unless I turn it into yet another gambling machine." Then I go back to writing system software.

Yeah, people blame the developers, blame the publishers, but I think the sad truth is, gamers themselves shoulder much of the blame. Somehow the public came to believe that everything should be free. Maybe it was the internet? Maybe it was sites/apps like Facebook? Regardless, when a great piece of software that happens to have a price tag fails to sell, whose fault is that? Don't blame developers/publishers for goin…

IMO, it’s the platforms that turn down novel ideas in preference for money making products, resulting in less visibility for the underdog. Apple’s App Store routinely promotes paid for apps over free ones. Steam does the same. Google search is obviously the worst offender.
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