A sort of interesting "corollary" to this is something I've noticed in mobile games with in-app ads for other mobile games: The best way to attract a player isn't by showing them someone playing well, it's by showing them someone playing very bad Because these ads show demo play (usually of puzzles) where the player is making obviously bad decisions, and watching it is sort of like seeing a dozen objects in a row, bu…
Same principle applies to Let's-Players on Youtube / Twitch that play new games "non-optimally". In their comment sections you'll see people commenting about how they bought the game just to be able to play it correctly themselves, to prove to the streamer and themselves that their strategy is better.
Cunningham's Law
21–30 of 79 posts
Re: Cunningham's Law
#22Earlier quoted context omitted.
Man, I just don't understand people who don't use ad blocking[1]. You just wrote a whole post analyzing how you are being manipulated, causing you to feel "uneasy", "impatient", so that you almost do things that are "awful and tedious". Why do people live like this? [1] You can block ads in mobile games with a proxy that takes less than a minute to set up, at least on Android.
I wasn't aware you could block in-app ads. (Thanks for the heads-up!) That may be a primary reason that many don't block these ads. Browser adblockers are relatively well known, and relatively popular, but I don't think that's true of blocking in-app ads. For in-app, there's also the tech hurdle. Now that I know there's a method, I'm tech savvy enough to search it out an implement it, but there's going to be a much h…
Re: Cunningham's Law
#23Earlier quoted context omitted.
Man, I just don't understand people who don't use ad blocking[1]. You just wrote a whole post analyzing how you are being manipulated, causing you to feel "uneasy", "impatient", so that you almost do things that are "awful and tedious". Why do people live like this? [1] You can block ads in mobile games with a proxy that takes less than a minute to set up, at least on Android.
You could probably reframe your post in positive light given that you are suggesting a pretty straightforward solution that you seem to use to help make this problem go away~
Re: Cunningham's Law
#24Re: Cunningham's Law
#25If you ask for help, you're usually asking into the void.
If you make an incorrect statement, you get repeatedly bashed with facts and research.
So if I must... I shall.
Re: Cunningham's Law
#26A sort of interesting "corollary" to this is something I've noticed in mobile games with in-app ads for other mobile games: The best way to attract a player isn't by showing them someone playing well, it's by showing them someone playing very bad Because these ads show demo play (usually of puzzles) where the player is making obviously bad decisions, and watching it is sort of like seeing a dozen objects in a row, bu…
Man, I just don't understand people who don't use ad blocking[1]. You just wrote a whole post analyzing how you are being manipulated, causing you to feel "uneasy", "impatient", so that you almost do things that are "awful and tedious". Why do people live like this? [1] You can block ads in mobile games with a proxy that takes less than a minute to set up, at least on Android.
Therefore, including what the parent and the others have already mentioned, I would like to suggest these perspectives:
• maybe not everyone is aware of the ease of setting up ad blocking as you described
• maybe not everyone is on a platform where this is feasible -> you provided an example on Android, which implicitly means it is different or more difficult on other platforms
• maybe someone is using a restricted device provided for work
• maybe experiencing what many others are experiencing is intended. e.g. due to work reasons as creakingstairs suggested, or due to personal fulfillment
• maybe someone values the time spent on writing "a whole post analyzing" the situation more than setting up any modification
• maybe not everyone or no one is exactly Homo economicus [1]
• etc.
Re: Cunningham's Law
#27Earlier quoted context omitted.
Same principle applies to Let's-Players on Youtube / Twitch that play new games "non-optimally". In their comment sections you'll see people commenting about how they bought the game just to be able to play it correctly themselves, to prove to the streamer and themselves that their strategy is better.
They could also just watch a speed-runner to convince themselves that they will never play it optimally.
Not to mention optimal play and speedrunning are orthogonal concepts in general.
Re: Cunningham's Law
#28Earlier quoted context omitted.
Same principle applies to Let's-Players on Youtube / Twitch that play new games "non-optimally". In their comment sections you'll see people commenting about how they bought the game just to be able to play it correctly themselves, to prove to the streamer and themselves that their strategy is better.
Interesting-- that promotes engagement with the content, which is good for viewer metrics & ad $$. If the video is actually sponsored by the game publisher then it's a double bonus for video creator.
Re: Cunningham's Law
#29Beware of this technique. "Speak with authority to attract followers."
Re: Cunningham's Law
#30This was one of the first things I realized in my early age on the internet. I would often post straight up wrong or wildly flawed arguments that were the opposite of my actual beliefs and when people came to respond against me with well reasoned and thorough counter arguments, I would end up using their arguments as my new arguments in real life.
Actually I use it frequently. Usually I follow the script:
1) Hear someone saying something I agree with.
2) Walk there and ask: "Well, have you considered..." and present a counter-argument I think is reasonably strong.
3) Listen and learn objections, sometimes asking for clarifications, pointing weaknesses or going back to 2 until I'm convinced position is consistent or the person doesn't know what is talking about.
4) I say: "Thanks, I now understand your point. I actually didn't know or had not thought about it."
The problem is that sometimes I lose a friend between steps 2 and 3.