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Francis Ford Coppola’s $100M Dollar Bet

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Re: Francis Ford Coppola’s $100M Dollar Bet

#21

Earlier quoted context omitted.

> It must be really off the wall for a studio to not invest in that. Not necessarily, it's gotten much harder to produce projects that aren't commercially marketable IP like Marvel. I listened to a Matt Damon interview recently and he basically wondered aloud if he could get a studio to make Good Will Hunting today, which made me sad to hear. Many of his early movies were low to mid-budget one-off dramas, which aren'…

> Matt Damon interview Would you happen to know where to find that interview?

potential mirror https://www.reddit.com/r/movies/comments/ozlv98/matt_damon_e...

it seems it was in the 'hot ones' show

Re: Francis Ford Coppola’s $100M Dollar Bet

#22
post #11

Earlier quoted context omitted.

I recently watched The Godfather 1 and 2 for the first time as an adult and was floored by the two movies (really a single movie, broken into two parts). A complete tragedy executed to perfection. The full arc of the tragic downfall of a man, like something out of the Greek tragedies or Shakespeare. I then made the horrible mistake of watching Godfather 3, which basically seemed to have 90s romantic comedy vibe with…

People always say that about Godfather 3, I always wonder if it’s just a thing to say because he put his own daughter in a lead role. Like the critics, I liked it. Not nearly as much as II or I but still. It is a nineties movie though, it’s even different media wise, less grainy. Casting his own daughter when I think, Winona Ryder, dropped out was very nepotistic; and she’s a better director than actress. For me Garc…

I also liked Godfather III, but not as much as I or II.

I see the third part as a portrayal of changing of times. Gone are the days of past, the time has changed, and so has characters and the story.

Re: Francis Ford Coppola’s $100M Dollar Bet

#23
post #6
post #5

I am shocked he has to put his own money into this movie. It must be really off the wall for a studio to not invest in that. Studios are generally willing to raise money for movies by big name directors even if they haven't had a hit recently (see how Terrence Malick keeps getting to make big expensive movies, most with a-list stars despite not having had a commercial or widespread critical hit since the late-90s).

Spielberg has said a few times that it is hard for him to raise money for projects. Other big names have said the same thing. Studios want superhero movies or reboots and nothing else.

Superhero movies aren't even cheap, is the sad thing. Dune cost less than Black Widow to make, and that's a fairly wide-scope space opera with lots of practical effects making up large amounts of the movie.

Re: Francis Ford Coppola’s $100M Dollar Bet

#24

Earlier quoted context omitted.

> as more projects move to post production rendering pipelines I don't understand - what are they currently doing if not rendering in post-production?

Not so sure about post-production rendering, if anything movies are moving to real-time rendered CGI environments [1]. Unreal/Epic have been a big player in this space. [1]: https://www.youtube.com/watch?v=gUnxzVOs3rk

It’s unclear to me why that transition would mean that writers/directors/storytellers would win. Lower costs make creative risks more viable?

Re: Francis Ford Coppola’s $100M Dollar Bet

#25
post #10

Earlier quoted context omitted.

My go to is Christmas Vacation, as a dad helping make Christmas ‘happen’, that movie rings truer every year.

Die Hard has risen im popularity lately.

Die Hard is my family's Christmas movie. Even now I live in Australia, and the weather outside is not frightful at Christmas.

Re: Francis Ford Coppola’s $100M Dollar Bet

#26
post #11

Earlier quoted context omitted.

I recently watched The Godfather 1 and 2 for the first time as an adult and was floored by the two movies (really a single movie, broken into two parts). A complete tragedy executed to perfection. The full arc of the tragic downfall of a man, like something out of the Greek tragedies or Shakespeare. I then made the horrible mistake of watching Godfather 3, which basically seemed to have 90s romantic comedy vibe with…

People always say that about Godfather 3, I always wonder if it’s just a thing to say because he put his own daughter in a lead role. Like the critics, I liked it. Not nearly as much as II or I but still. It is a nineties movie though, it’s even different media wise, less grainy. Casting his own daughter when I think, Winona Ryder, dropped out was very nepotistic; and she’s a better director than actress. For me Garc…

I don't think it's because he put his daughter in it. Godfather I & II is based on the Book written by Mario Puzzo. Godfather III is not based on the book. Think of it from the POV of - wow, I & II were quite successful so let's milk it and see if we can make money with another sequel.

Re: Francis Ford Coppola’s $100M Dollar Bet

#27

Earlier quoted context omitted.

Not so sure about post-production rendering, if anything movies are moving to real-time rendered CGI environments [1]. Unreal/Epic have been a big player in this space. [1]: https://www.youtube.com/watch?v=gUnxzVOs3rk

It’s unclear to me why that transition would mean that writers/directors/storytellers would win. Lower costs make creative risks more viable?

Eventually teenage kids will be making Star Wars at home. Or Star Wars meets Scarface.

GPUs will surpass 2010's Pixar. This, coupled with real time motion capture and photogrammetry, will enable more creativity than ever before from more people than have ever been involved. A democratization that even Disney won't be able to counter.

But to directly answer your question, the process of writing moves off the text editor and directly into the production fold. Changes can be made dynamically or even in post. We'll see tools for graphical story arcs, character development radar charts, backstories, and more as these things all morph into real time activities.

Re: Francis Ford Coppola’s $100M Dollar Bet

#28
post #22

Earlier quoted context omitted.

People always say that about Godfather 3, I always wonder if it’s just a thing to say because he put his own daughter in a lead role. Like the critics, I liked it. Not nearly as much as II or I but still. It is a nineties movie though, it’s even different media wise, less grainy. Casting his own daughter when I think, Winona Ryder, dropped out was very nepotistic; and she’s a better director than actress. For me Garc…

I also liked Godfather III, but not as much as I or II. I see the third part as a portrayal of changing of times. Gone are the days of past, the time has changed, and so has characters and the story.

It’s a good movie if you don’t hold it up to part I and II.

Re: Francis Ford Coppola’s $100M Dollar Bet

#29
post #7

Earlier quoted context omitted.

Superhero movies are the current optima in (audience appetite, profit, time to delivery, box office saturation / crowding out competition). It makes business sense, it just sucks for those trying to do something different, as it sucks the money out of the system. Opportunity cost favors capes. Hollywood is going to change dramatically over the next few decades as more projects move to post production rendering pipeli…

> as more projects move to post production rendering pipelines I don't understand - what are they currently doing if not rendering in post-production?

I think OP means that more content will be the Mandolorian where all the backgrounds and sets are virtual, perhaps.

Re: Francis Ford Coppola’s $100M Dollar Bet

#30
post #27

Earlier quoted context omitted.

It’s unclear to me why that transition would mean that writers/directors/storytellers would win. Lower costs make creative risks more viable?

Eventually teenage kids will be making Star Wars at home. Or Star Wars meets Scarface. GPUs will surpass 2010's Pixar. This, coupled with real time motion capture and photogrammetry, will enable more creativity than ever before from more people than have ever been involved. A democratization that even Disney won't be able to counter. But to directly answer your question, the process of writing moves off the text edit…

I believe it. That’s wonderful. Though I’m teaching now - in a previous life, I was a Local 600 2nd AC. The storytelling industry fascinates me, but I would love to see user generated, interactive fiction become prominent. All the better if talent can be the central stakeholder.

Unreal/Epic got a shout out above. Can you point out anyone else who is working seriously in the space?

That’s exciting.

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