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Ask HN: What is your “I don't care if this succeeds” project?

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Re: Ask HN: What is your “I don't care if this succeeds” project?

#23

Quoted post unavailable.

I’m an immigrant in Ukraine. I love this country very much. Speak the language, understand the culture, etc.

After checking out your page, I’m absolutely appalled. I’ve forwarded this to a personal friend who works in the immigration department here.

Ukraine isn’t your playground to pimp women to men who aren’t successful with them in their own countries.

Btw you’ve probably seen me around Kyiv in bars/clubs/whatever. I’m the guy always wearing designer + an iced out rolex

Re: Ask HN: What is your “I don't care if this succeeds” project?

#24
Mine is a simulation game that I'm working on in the spirit of having a forever project[0].

I've been working on pieces of it on and off for years and as it stands it's very incomplete. More of a collection of systems and interesting mechanics that I've been trying to figure out how they fit together.

For some reason I always find it difficult to make games, I can build complex systems spanning multiple servers that interface with clients, but the second the "what do I build next" becomes less a problem to solve with existing constraints and more an artistic decision, that the two sides of my brain decide they aren't really able to agree >_My creative side suddenly becomes the worst kind of client wanting all kinds of weird stuff that it thinks are cool and my dev side goes, great, but that's super vague, how does it work? What do I need to build?

    "But this would be really cool!"

    "Ok, but you're going to have to make some choices here so I can start implementing something, what do you want this or that?"

    "Ahh, I don't want to pick and also now that you've said that, that makes me think of this other thing that would be interesting, can we fit that in there somehow?"

    "How?"

    "You are the one who knows how to build stuff, you figure it out!"

    ~Brain locks up~
Last June I decided to try and figure out how to make a game or bust, I didn't really care what, just that I made something, so I took part in the GMTK 2021, that went ok so I decided to try and take what I learned about focus, scoping and getting a small playable thing up and running asap and made a new project[2].

It's super rough, you've been warned =)...

The gameplay is still sort of non-existent, performance is pretty bad, there's still a lot of existing pieces from those old projects that I need to work out if I should add into it and code quality is kind of all over the place as I'm still really trying to work out how to build stuff like this and I know if I let my dev side have too much leeway it's going to take over and I'll probably no longer be able to figure out what my creative side wants to do.

It's a fiddly balance that I'm still trying to figure out.

I've intentionally not said anything about the game itself, you're welcome to ask me for details, but there are also bits of info littered about here and there[3].

- [0]: https://web.archive.org/web/20130124211012/http://www.dev.gd..., original HN discussion [1]

- [1]: https://news.ycombinator.com/item?id=5096009

- [2]: Itch: https://folcon.itch.io/fruit-economy, GH: https://github.com/Folcon/fruit-economy

- [3]: https://news.ycombinator.com/item?id=22791490

Re: Ask HN: What is your “I don't care if this succeeds” project?

#25
post #21

Quoted post unavailable.

I'm sorry to be blunt, but this seems like it gears towards sexpats?

I got the same feeling. I was immediately overwhelmed with cringe and disgust when I landed on the page.

Re: Ask HN: What is your “I don't care if this succeeds” project?

#26

I created https://plaintweet.com/ primarily for myself. I posted it on HN sometime back and many people visited it. It is completely free and doesn't use any analytics so I don't know how many people use it (if any). It runs on a $5 VM along with some other small projects, so it doesn't cost me much and hence the outcome doesn't matter.

Fantasic idea and implementation. My timeline on here compared to twitter.com looks more sane and inteligent without those recommendations of 'X liked this tweet', and all the news topics. I assume that's because it's getting the raw feed.

I also love low-fi websites like this. I think websites shouldn't be a large drain on resources, and should embrace standard HTML as much as possible.

This has the opportunity to curve timewasting scrolling by making it more a periodical read. As such, I'd like the return of the timestamps and to implement hourly pagination, so that there's an 'end' point and a easy bookmark to start where you left off.

Re: Ask HN: What is your “I don't care if this succeeds” project?

#27

I have a blog that I write hshidara.com that I don't care about doing well. My mind tends to wander and I have a hard time articulating and forming abstract ideas verbally, usually I need to write it out in a journal, but this helps me get my thoughts even more in order because of the public nature of the content creating more social pressure to get it right. I have a tools section where I make small edge-case tools…

> I'm my own "I don't care if this succeeds" project.

It is like you are me. I came to a similar conclusion independently. Whatever I do doesn't need to "succeed".

The only think I push myself is to build and build. Meet new people and hope it opens new doors.

Re: Ask HN: What is your “I don't care if this succeeds” project?

#28
https://github.com/martindbp/merkl

A ML pipelining/build library. Think like make but for ML models, but written in Python code and invalidating results based on data and code changes using Merkle DAGs. Similar to DVC, but again using pure Python instead of YAML files, and (arguably) more powerful caching. I use it myself and find it very useful, but don't have the energy to polish and promote it :) Maybe that will change in the future though!

Re: Ask HN: What is your “I don't care if this succeeds” project?

#29
Created https://flexlists.com 15 years ago to scratch an itch. For me it already succeeded; many happy users for over a decade but it is not a success by any going standard of money or attention and I do not care.

Create a programming language with a friend currently; again to scratch an itch. It will be launched somewhere 2022 hopefully but if we are the only users, it is fine. If not, so much the better.

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