> A VR headset is just like a stereoscope from the 1800s, except the image is on screens fixed just past your nose, and you're in space. Your eyes are free to change angle as the images on the screen move, but your lenses are accommodating screens that are at a fixed distance. Never thought about that. You can throw processing at VR to dial up the frame rate, throw in more expensive displays to increase the resolutio…
I Spent Hundreds of Hours Working in VR
21–30 of 314 posts
Re: I Spent Hundreds of Hours Working in VR
#22This is such a strange article. It doesn't present anything or explain how a VR workstation can actually work. Has anyone actually worked this way? I spent about an hour with a Vive headset and it was the most obnoxious experience I ever had. The lack of feedback, the requirements of a large room free of obstacle, the awful screen door effect, the poor precision from the dual wands. Overall, I was exhausted after jus…
If you work with Immersed (which I do every day) you just work on your laptop while you see 5 large monitors (virtual desktops) hanging over a large planet in space (for instance). It is really nice and I have been doing it for months; I kind of forget where I am as it is very good for focusing, especially with the right sound on as well.
Re: I Spent Hundreds of Hours Working in VR
#23Re: I Spent Hundreds of Hours Working in VR
#24This sounds awful. I already feel disconnected from the world around me, my community, nature, fresh air. Why would anyone want this for themselves? To be productive? If this is the next step in productivity, we need to start looking at how to be less productive.
Re: I Spent Hundreds of Hours Working in VR
#25This sounds awful. I already feel disconnected from the world around me, my community, nature, fresh air. Why would anyone want this for themselves? To be productive? If this is the next step in productivity, we need to start looking at how to be less productive.
I think that's that panacea type thinking that a metaverse will help solve. If you're unhappy with your meatspace version of you, create the you that makes you happy in metaverse. I've consumed too much sci-fi to actually think that'll be what actually happens.
Re: I Spent Hundreds of Hours Working in VR
#26Self promote: primitive.io is an IDE designed for VR https://primitive.io
Re: I Spent Hundreds of Hours Working in VR
#27Self promote: primitive.io is an IDE designed for VR https://primitive.io
Just curious, what’s the reasoning behind naming it “primitive”? It’s not exactly reminiscent of the tech at play lol.
Re: I Spent Hundreds of Hours Working in VR
#28I work in Immersed every day as a developer. It's a fantastic experience. Primary work goes on an IMAX sized 2880x1800 screen in front of me divided up with TMUX and Vim. Slack in a vertical 1440 x 900 to my right, and media + reference on a drawing table oriented 1440 x 900 below where my lap would be. Instead of a boring room in my house, I'm in a nebula that's beautiful but non-distracting.
what headset do you use? is eye strain / head strain a problem from extended wear? how do you deal with tracking peripheries? as mentioned in the article KBM, coffee etc.
For coffee/water I use a closed tumbler with a metal straw and I just reach carefully. Double tap the side of the quest for pass through if you get lost.
The Discord is full of requests for solutions for seeing the keyboard. It has a pretty impressive virtual overlay for the keyboard, but IMO that is an unnecessary handicap. Instead of demanding a skeuomorph, it's much more pleasant to really learn to touch type. It took me about a week to get flawless. I'm even pretty good at the function keys since I started debugging in Vim.
Re: I Spent Hundreds of Hours Working in VR
#29This is such a strange article. It doesn't present anything or explain how a VR workstation can actually work. Has anyone actually worked this way? I spent about an hour with a Vive headset and it was the most obnoxious experience I ever had. The lack of feedback, the requirements of a large room free of obstacle, the awful screen door effect, the poor precision from the dual wands. Overall, I was exhausted after jus…
Input has been the main constraint, but using the Logitech K830, which was specifically integrated by Oculus as a proof of concept, with the latest passthrough hand positioning in Infinite Office mode -- there is no difference to typing at a normal keyboard anymore. Its amazing. The Oculus Web Browser is pushing what you can do with things like PWAs (Miro has one) and support for SaaS tooling like Office 360 for example - so you dont even need the PC.
The experience of working in VR is definitely rough arround the edges today but my expectation is this will improve to the point where XR (VR/AR) is just as normal as sitting at a desk today -- but with the additional benefits of a 3D space made open to imaginative enhancement.
Re: I Spent Hundreds of Hours Working in VR
#30I work in Immersed every day as a developer. It's a fantastic experience. Primary work goes on an IMAX sized 2880x1800 screen in front of me divided up with TMUX and Vim. Slack in a vertical 1440 x 900 to my right, and media + reference on a drawing table oriented 1440 x 900 below where my lap would be. Instead of a boring room in my house, I'm in a nebula that's beautiful but non-distracting.
what headset do you use? is eye strain / head strain a problem from extended wear? how do you deal with tracking peripheries? as mentioned in the article KBM, coffee etc.