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Show HN: Final Touch

finaltouchapp.com

21–30 of 121 posts

Re: Show HN: Final Touch

#21

Can't you just buy a mouse which has a dedicated dpi switcher button for basically the same amount of cash?

Yes, the Logitech MX518 for example. Above and below the wheel buttons to change sensitivity. Costs about 20€. Does not come in shiny white and it has an utterly confusing amount of buttons. ;-)

Re: Show HN: Final Touch

#22
post #3

Hello HN peeps. I would like to invite you to a little experiment. I have created probably the smallest niche app on the mac app store and I would like you to help me sell and optimize the marketing around it. Now you might think, "who does this guy think he is? – doesn't he know I have my own business to run?" and you are right it would be unfair to just ask you to help me market my product. So instead I would like…

In Firefox 6 on Mac the slider knob jumps up and down to avoid the mouse when you move it.

thnx will have a look at that

Re: Show HN: Final Touch

#23
15.99 is too expensive, IMO, but I guess you can make that decision based on sales data. I would experiment with 4.99.

Something else a lot of people don't realize is that mouse acceleration is turned on in OSX and it's 'impossible' to disable without an app like USB Overdrive. Mouse accel is terrible for gaming -- especially FPS. I would add this feature to your product and call it out.

Re: Show HN: Final Touch

#24
post #23

15.99 is too expensive, IMO, but I guess you can make that decision based on sales data. I would experiment with 4.99. Something else a lot of people don't realize is that mouse acceleration is turned on in OSX and it's 'impossible' to disable without an app like USB Overdrive. Mouse accel is terrible for gaming -- especially FPS. I would add this feature to your product and call it out.

As a software developer, I find it depressing that people would find 16$ (about 15 minutes of billable work?) too much for an application that, presumably, would be used all the time by people who need high precision pointing.

Re: Show HN: Final Touch

#25
My two year old, $19, Microsoft mouse has already this with the software it come with. I don't mean to discourage you, but I think you spent more time on the design and execution than developing the software itself.

$19 is a lot of money for a simple thing like that. It's the price of a mouse + a software that customize many things for it (buttons, speed...). However, the niche is interesting. I'll be glad to pay $30 for a software that improves my mouse precision.

Re: Show HN: Final Touch

#27
post #23

15.99 is too expensive, IMO, but I guess you can make that decision based on sales data. I would experiment with 4.99. Something else a lot of people don't realize is that mouse acceleration is turned on in OSX and it's 'impossible' to disable without an app like USB Overdrive. Mouse accel is terrible for gaming -- especially FPS. I would add this feature to your product and call it out.

It got approved Thursday and I havent done anything before today. The latest numbers I can see is till the 9/11 and 5 people bought the app just by browning the app store.

We will see. Since I am the only one in this space as far as I can see I think my value is justified.

But it's as always up to the numbers.

Re: Show HN: Final Touch

#28

Can't you just buy a mouse which has a dedicated dpi switcher button for basically the same amount of cash?

Does that work with a touchpad? Does that mean switching to a new, unfamiliar mouse?

Look, it's a niche app. It won't make a billion dollars. It solves a small problem that some people have.

If you do some geeky "I can solve that problem for less", fine. But not everyone has brilliant problem solving skills, and the time to look at every alternative. They find something that works OK, and use it.

Some people use dropbox, not rsync. Programmers pay for Github, not a commodity host with git. Slightly suboptimal (from my perspective) products still sell, every day.

Re: Show HN: Final Touch

#29
post #24
post #23

15.99 is too expensive, IMO, but I guess you can make that decision based on sales data. I would experiment with 4.99. Something else a lot of people don't realize is that mouse acceleration is turned on in OSX and it's 'impossible' to disable without an app like USB Overdrive. Mouse accel is terrible for gaming -- especially FPS. I would add this feature to your product and call it out.

As a software developer, I find it depressing that people would find 16$ (about 15 minutes of billable work?) too much for an application that, presumably, would be used all the time by people who need high precision pointing.

Agreed. If you were to add up the number of seconds a designer spends chasing that pixel color with the color picker, or drawing that selection/slice bounding box, or selecting that path handle... I'm sure it adds up over the year. Not to mention, there will be an immense amount of satisfaction derived from having overcome these obstacles time and time again.

It seems to me that if you really want to experiment with this niche, price the product according to the value those customers will obtain from it.

Re: Show HN: Final Touch

#30
post #24
post #23

15.99 is too expensive, IMO, but I guess you can make that decision based on sales data. I would experiment with 4.99. Something else a lot of people don't realize is that mouse acceleration is turned on in OSX and it's 'impossible' to disable without an app like USB Overdrive. Mouse accel is terrible for gaming -- especially FPS. I would add this feature to your product and call it out.

As a software developer, I find it depressing that people would find 16$ (about 15 minutes of billable work?) too much for an application that, presumably, would be used all the time by people who need high precision pointing.

Perhaps, if you were expecting to sell one copy @ $16. But your argument is invalid at internet scale. $.99 games sell millions of volume.

I'm not going to spend $14.99 on it because there are alternative products for cheaper or free. Demand will dictate the price, I simply suggested that 4.99 might be a better price point but that he should look at the data first.

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