For people on mobile like me, can someone explain what this is? The name and URL alone makes me intrigued.
It's just a multiplayer Tetris clone. Not a "mass" multiplayer like some other .io games, just one with match making.
Tetr.io
21–30 of 146 posts
Re: Tetr.io
#22I used to love playing Tetranet - this brings back those vibes.
Yes!! I spent _hours_ a few weeks ago trying to figure out if there was a Tetrinet equivalent these days, so if this is anywhere close I'm extremely excited.
Re: Tetr.io
#23This is highly subjective, but I spectated a few games and the amount of shaking that is happening seems excessive to me. Maybe the kids are impressed by all the shaking going on, but I find it hard to focus when the thing I'm focusing on keeps jumping around. On a related note, I think screenshakes are extremely overused in indie games. It's so cheap to add that it cheapens the games. - Threw a grenade? Boom. screen…
Re: Tetr.io
#24This is highly subjective, but I spectated a few games and the amount of shaking that is happening seems excessive to me. Maybe the kids are impressed by all the shaking going on, but I find it hard to focus when the thing I'm focusing on keeps jumping around. On a related note, I think screenshakes are extremely overused in indie games. It's so cheap to add that it cheapens the games. - Threw a grenade? Boom. screen…
The game has a very robust config that allows you to alter the amount of shaking. I also did not like it. I turned shake and bounce all the way down to 0%.
Re: Tetr.io
#25For people on mobile like me, can someone explain what this is? The name and URL alone makes me intrigued.
Re: Tetr.io
#26Earlier quoted context omitted.
It's just a multiplayer Tetris clone. Not a "mass" multiplayer like some other .io games, just one with match making.
Particularly a Tetris 99 clone, Nintendo's switch online tetris.
It's not the only Tetris game with big lobbies. An earlier popular one is https://jstris.jezevec10.com/
Re: Tetr.io
#27I've yet to find a tetris game that I enjoy more than the NES version, although I'm open to the possibility.
Re: Tetr.io
#28This is highly subjective, but I spectated a few games and the amount of shaking that is happening seems excessive to me. Maybe the kids are impressed by all the shaking going on, but I find it hard to focus when the thing I'm focusing on keeps jumping around. On a related note, I think screenshakes are extremely overused in indie games. It's so cheap to add that it cheapens the games. - Threw a grenade? Boom. screen…
Re: Tetr.io
#29Re: Tetr.io
#30have webdev lost their mind?
other than this issue, i love the concept, the art style is kinda nice too, it's tetris, but there is a fresh and modern look, i like it
fix the input lag issue, and you get all my support!