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Tetr.io

tetr.io

21–30 of 146 posts

Re: Tetr.io

#21
post #12
post #10

For people on mobile like me, can someone explain what this is? The name and URL alone makes me intrigued.

It's just a multiplayer Tetris clone. Not a "mass" multiplayer like some other .io games, just one with match making.

Particularly a Tetris 99 clone, Nintendo's switch online tetris.

Re: Tetr.io

#22

I used to love playing Tetranet - this brings back those vibes.

Yes!! I spent _hours_ a few weeks ago trying to figure out if there was a Tetrinet equivalent these days, so if this is anywhere close I'm extremely excited.

Tetris99 is pretty similar. You have to get the DLC to unlock playing with your friends though.

Re: Tetr.io

#23

This is highly subjective, but I spectated a few games and the amount of shaking that is happening seems excessive to me. Maybe the kids are impressed by all the shaking going on, but I find it hard to focus when the thing I'm focusing on keeps jumping around. On a related note, I think screenshakes are extremely overused in indie games. It's so cheap to add that it cheapens the games. - Threw a grenade? Boom. screen…

The game has a very robust config that allows you to alter the amount of shaking. I also did not like it. I turned shake and bounce all the way down to 0%.

Re: Tetr.io

#24

This is highly subjective, but I spectated a few games and the amount of shaking that is happening seems excessive to me. Maybe the kids are impressed by all the shaking going on, but I find it hard to focus when the thing I'm focusing on keeps jumping around. On a related note, I think screenshakes are extremely overused in indie games. It's so cheap to add that it cheapens the games. - Threw a grenade? Boom. screen…

The game has a very robust config that allows you to alter the amount of shaking. I also did not like it. I turned shake and bounce all the way down to 0%.

Indeed, I was very impressed by the extensive configuration options, and of course ability to export/import them.

Re: Tetr.io

#25
post #10

For people on mobile like me, can someone explain what this is? The name and URL alone makes me intrigued.

html/js/webgl-based Tetris clone that has extensive options and play modes.

Re: Tetr.io

#26
post #12

Earlier quoted context omitted.

It's just a multiplayer Tetris clone. Not a "mass" multiplayer like some other .io games, just one with match making.

Particularly a Tetris 99 clone, Nintendo's switch online tetris.

Not really, it does more than Tetris 99, and the main match making mode is 1v1 not 1v98.

It's not the only Tetris game with big lobbies. An earlier popular one is https://jstris.jezevec10.com/

Re: Tetr.io

#28

This is highly subjective, but I spectated a few games and the amount of shaking that is happening seems excessive to me. Maybe the kids are impressed by all the shaking going on, but I find it hard to focus when the thing I'm focusing on keeps jumping around. On a related note, I think screenshakes are extremely overused in indie games. It's so cheap to add that it cheapens the games. - Threw a grenade? Boom. screen…

You might want to turn down Config > Gameplay > Board Bounciness/Damage Shakiness.

Re: Tetr.io

#30
the keyboard input lag is painful

have webdev lost their mind?

other than this issue, i love the concept, the art style is kinda nice too, it's tetris, but there is a fresh and modern look, i like it

fix the input lag issue, and you get all my support!

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