Now, would someone kindly reimplement the Railroad Tycoon? Pretty please?...
Prince of Persia in JavaScript
21–30 of 237 posts
Re: Prince of Persia in JavaScript
#22I found the input latency made this unplayable.
Re: Prince of Persia in JavaScript
#23(remember when Roku was going to be a Wii competitor, with the fancy motion remote?)
https://github.com/lvcabral/Prince-of-Persia-Roku
It has a 9 screen (3x3) mode that is pretty cool to see on a big TV.
Re: Prince of Persia in JavaScript
#24Re: Prince of Persia in JavaScript
#25Volume buttons please.
Re: Prince of Persia in JavaScript
#26Re: Prince of Persia in JavaScript
#27Cheats https://princejs.com/?level=2&health=3&time=59&strength=100&... You can change the parameters here.
Re: Prince of Persia in JavaScript
#28Re: Prince of Persia in JavaScript
#29Can you add action buttons? The directional buttons were easy enough to infer, but not sure what other types of input are possible. (I’m on mobile)
i just tried it on mobile and i am very impressed. the movement controls are very intuitive. they don't hit accurately but they work in an intuitive way. i tapped the four directions and four quadrants of the play screen. and the character responded as i expected. i am with you though. i have no idea how i will use the sword when i get it.