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Do you ever avoid submitting something on HN so devs won't ruin it?

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21–30 of 312 posts

Re: Do you ever avoid submitting something on HN so devs won't ruin it?

#21
post #14

Yeah I do this. Most of what I build, nobody knows about it nor is it release into the wild. Latest example: at my current workplace we have some crappy custom compilers for our platform.... I've rebuilt them in a way that I like (and using C# instead of Java), that enables me to use it in a small visual studio code plugin that enables me with real time error messages as I code against our platform, so basically cons…

Why would they have to pay you a cool sum of money for it? It sounds pretty clearly like you did it for work, so unless you have a very unique employment contract, they already own it.

For work sure, but it also sounds to me that it was built during personal time.

If I use my own time to make something, work isn’t getting it without paying for it. I don’t care what the contract says about personal projects (although I‘ve also never signed one of those “we own everything you do outside of work” clauses because I find them exploitative and abusive)

Re: Do you ever avoid submitting something on HN so devs won't ruin it?

#22

Earlier quoted context omitted.

wow, super happy I don't work with people like this.

You wouldn’t know if you did.

You can probably make a good guess though. If you have conversations at work like

bob: "hey come and check out this cool thing I made, I think it could save you a load of time"

me: "woah, nice one bob, that's amazing! Let's roll this out to the other devs"

then you're probably not working with someone like gp.

Re: Do you ever avoid submitting something on HN so devs won't ruin it?

#23

Yeah I do this. Most of what I build, nobody knows about it nor is it release into the wild. Latest example: at my current workplace we have some crappy custom compilers for our platform.... I've rebuilt them in a way that I like (and using C# instead of Java), that enables me to use it in a small visual studio code plugin that enables me with real time error messages as I code against our platform, so basically cons…

wow, super happy I don't work with people like this.

The feeling's mutual, i assure you.

Re: Do you ever avoid submitting something on HN so devs won't ruin it?

#24
I used to use my bank's mobile web interface to monitor my balances (with Zabbix, it even alerted when I'd been paid haha)

The mobile page asked for the full passcode whereas the regular page asked for specific digits which, while still automatable, wasn't as easy

The code/method might have been useful to others at the time (especially your Mints and that) but I didn't want them changing it. The mobile site was, as far as I could tell, a relic from an older era that I stumbled across by accident

Everything's starting to catch up now so it's no longer needed. My bank now (Monzo) even does webhooks for transactions if you set them up :)

On the topic of YouTube I really don't get the reaction to removing dislikes, seems a bit overblown. I am biased in that I've never noticed them other than that one Futurama neutral video that keeps them synced with the positive votes though (which ofc is now broken)

Incidentally removing the number and replacing it with a big DISLIKE in caps makes it much more noticeable. I am way more likely to click it if the video is bad now, for whatever that matters

Edit for OP edit:

> Now w/o the dislikes count, all devs have a much harder time filtering useless videos

This is the only argument I've seen opposing the removal of dislikes so far. Are there any others? Even silly reasons, anything other than "bad tutorials tho"

Re: Do you ever avoid submitting something on HN so devs won't ruin it?

#25
post #4

Earlier quoted context omitted.

You could create like a 3rd party like dislike service... That sends two requests one to YT and one to your 3p service that stores the count in a redis key value store with the id of the video and the count.

Unless you get 95% of people to use such an extension, it will be mostly useless. And if somebody succeeded in getting 95% of people to use their extension, they would sell it to the highest bidder in a heartbeat, as has happened many times before. YouTube is dead, it's time to create something new.

I kind of agree... we need a new YT

Re: Do you ever avoid submitting something on HN so devs won't ruin it?

#26
post #14

Earlier quoted context omitted.

Why would they have to pay you a cool sum of money for it? It sounds pretty clearly like you did it for work, so unless you have a very unique employment contract, they already own it.

For work sure, but it also sounds to me that it was built during personal time. If I use my own time to make something, work isn’t getting it without paying for it. I don’t care what the contract says about personal projects (although I‘ve also never signed one of those “we own everything you do outside of work” clauses because I find them exploitative and abusive)

> (although I‘ve also never signed one of those “we own everything you do outside of work” clauses because I find them explosive and abusive)

Me too. I always ask that it be removed from the contract, and so far, it always has been.

Re: Do you ever avoid submitting something on HN so devs won't ruin it?

#27
post #14

Yeah I do this. Most of what I build, nobody knows about it nor is it release into the wild. Latest example: at my current workplace we have some crappy custom compilers for our platform.... I've rebuilt them in a way that I like (and using C# instead of Java), that enables me to use it in a small visual studio code plugin that enables me with real time error messages as I code against our platform, so basically cons…

Why would they have to pay you a cool sum of money for it? It sounds pretty clearly like you did it for work, so unless you have a very unique employment contract, they already own it.

Uh, because you could get 4X the "amount of shit" done in the same amount of time? So ideally they should pay you 4X.

Re: Do you ever avoid submitting something on HN so devs won't ruin it?

#29
post #14

Yeah I do this. Most of what I build, nobody knows about it nor is it release into the wild. Latest example: at my current workplace we have some crappy custom compilers for our platform.... I've rebuilt them in a way that I like (and using C# instead of Java), that enables me to use it in a small visual studio code plugin that enables me with real time error messages as I code against our platform, so basically cons…

Why would they have to pay you a cool sum of money for it? It sounds pretty clearly like you did it for work, so unless you have a very unique employment contract, they already own it.

You are making a pretty good case for why they should continue to not share it with anyone.

Re: Do you ever avoid submitting something on HN so devs won't ruin it?

#30
post #4

Earlier quoted context omitted.

You could create like a 3rd party like dislike service... That sends two requests one to YT and one to your 3p service that stores the count in a redis key value store with the id of the video and the count.

Unless you get 95% of people to use such an extension, it will be mostly useless. And if somebody succeeded in getting 95% of people to use their extension, they would sell it to the highest bidder in a heartbeat, as has happened many times before. YouTube is dead, it's time to create something new.

Today I learned that any statistic created using <95% of the population is invalid
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