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Lessons from Valve - How to build a designer's paradise

m.garrettamini.com

21–23 of 23 posts

Re: Lessons from Valve - How to build a designer's paradise

#21

What are some other software companies that share a similar philosophy?

GitHub's organisation is pretty fascinating... GitHub employees work on whatever they personally think is the most important thing. http://zachholman.com/posts/how-github-works-creativity/ and http://warpspire.com/posts/product-design/

Re: Lessons from Valve - How to build a designer's paradise

#22
post #17

Earlier quoted context omitted.

Those desks are surreal. They have their own built-in power distribution and wiring looms, so all of the cords for monitors, the PC, sound, and so on are bundled out of sight. You only need to unplug one AC cord, trundle the whole thing down the hall, and plug it in when you get where you're going.

Indeed. Technically two chords (ethernet too!), though.

https://secure.wikimedia.org/wikipedia/en/wiki/Power_cord

https://secure.wikimedia.org/wikipedia/en/wiki/Power_chord

I assume electric guitars are not involved[1].

[1] Although Gibson do make an Ethernet capable guitar: http://guitarist-gear.blogspot.com/2006/04/gibsons-ethernet-...

Re: Lessons from Valve - How to build a designer's paradise

#23
post #15

Earlier quoted context omitted.

So, dumb question, but how do people do power cords safely? I would love to do this at our office.

Those desks are surreal. They have their own built-in power distribution and wiring looms, so all of the cords for monitors, the PC, sound, and so on are bundled out of sight. You only need to unplug one AC cord, trundle the whole thing down the hall, and plug it in when you get where you're going.

Integrate an emergency energy unit and you do not even have to reboot for changing your location
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