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Retro Scams: Authenticating Early Nintendo Systems and Games

zdziarski.com

21–24 of 24 posts

Re: Retro Scams: Authenticating Early Nintendo Systems and Games

#21
post #17

Earlier quoted context omitted.

Do you complain about price or systems? Recent subscription gaming SaaSS have negative value even.

Overall hype about it. Emulators play the games just fine.

If you use a Mister board you get to play on actual hardware (via a FPGA) with modern comforts like USB controllers and HDMI.

Or, of course, you can use a SNAC adapter and use real controllers - and some mister consoles come with SCART or other graphics outputs.

Re: Retro Scams: Authenticating Early Nintendo Systems and Games

#22
post #17

Earlier quoted context omitted.

Overall hype about it. Emulators play the games just fine.

If you use a Mister board you get to play on actual hardware (via a FPGA) with modern comforts like USB controllers and HDMI. Or, of course, you can use a SNAC adapter and use real controllers - and some mister consoles come with SCART or other graphics outputs.

FPGA is really just emulation with a lower latency though. It isn't 'actual hardware' in the sense that 'actual' would mean 'original' or even 'identical to the original', it's just a software-defined-hardware implementation instead of a purely software one.

Emulation is great today, in some ways even superior to the original. It is, unfortunately, not 100% perfect for some systems yet though and while it has mechanisms to deal with the inevitable extra latency it is always there.

Then there's the Everdrive and various ODEs which are a huge boon to the hobby, not only allowing arbitrary games to be played without original media but also removing a common point of failure with the latter. Sadly these are not 100% either, but they're close.

Honestly, for my money, the only reason to own real physical original games these days is sentiment or bragging rights. Somehow owning a boxed and sealed copy of any ultracommon game just doesn't strike me as scratching either itch regardless of condition.

Re: Retro Scams: Authenticating Early Nintendo Systems and Games

#23

I got bitten by a fake SNES Classic off of ebay a few years back. I was super excited to play Super Mario RPG on the real thing, only to find out that it was running with all sorts of glitches due to how the clone device had been designed, to the point where it was unusable. I suppose it's a pretty good scam since the thing goes for $200+ these days and I'm guessing it's some kind of a low powered android device on t…

I think the best option is to use a Mister FPGA. The SNES core works flawlessly. https://emulation.gametechwiki.com/index.php/MiSTer

MiSTer FPGA is great, and I love it. But I would recommend it mostly to people willing to spend several hundreds to be able to play with higher fidelity and less input lags than emulation. It's almost the perfect solution (you can even play on CRT and OG controllers), but I tend to think it's mostly for passionate people.

Re: Retro Scams: Authenticating Early Nintendo Systems and Games

#24

“it’s hard to justify any real value for a US copy of Super Mario Bros, no matter how old or sealed it is, as it’s just a newer copy of the same game.” This point is lingered on for a while and I don’t get it. Nothing about pricing collectibles is a rational assessment of utility: value is essentially a function of rarity, desirability, and condition. Obviously, in this case, the US versions score higher on “desirabi…

I absolutely agree with the statement above, but there is context that I think is worth discussing (maybe in part because I can't internalise it properly :P) I think for older collectors, it was due in large part to a very weird shift in recent years, epitomised by THAT copy of Super Mario Bros selling for so much. Traditionally, high priced games were what you described, a combination of rare, desired (maybe not so…

This is great context that I didn’t fully understand until your comment. Thanks!
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